0.9.9 API documenation
Functions
gtx/quaternion.hpp File Reference

GLM_GTX_quaternion More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, tquat< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > exp (tquat< T, Q > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (tquat< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > fastMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > intermediate (tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (tquat< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > log (tquat< T, Q > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > pow (tquat< T, Q > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (tquat< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > shortMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > squad (tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (tquat< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (tquat< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 

Detailed Description

GLM_GTX_quaternion

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file gtx/quaternion.hpp.