/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_range.cpp /// @date 2014-09-19 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include #if GLM_HAS_RANGE_FOR #include int testVec() { int Error(0); glm::vec3 v(1, 2, 3); int count = 0; for(float x : v){ count++; } Error += count == 3 ? 0 : 1; for(float& x : v){ x = 0; } Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1; return Error; } int testMat() { int Error(0); glm::mat4x3 m(1); int count = 0; for(float x : m){ count++; } Error += count == 12 ? 0 : 1; for(float& x : m){ x = 0; } glm::vec4 v(1, 1, 1, 1); Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1; return Error; } int main() { int Error(0); Error += testVec(); Error += testMat(); return Error; } #else int main() { return 0; } #endif//GLM_HAS_RANGE_FOR