#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include int test_fastInverseSqrt() { int Error = 0; Error += glm::epsilonEqual(glm::fastInverseSqrt(1.0f), 1.0f, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(glm::fastInverseSqrt(1.0), 1.0, 0.01) ? 0 : 1; Error += glm::all(glm::epsilonEqual(glm::fastInverseSqrt(glm::vec2(1.0f)), glm::vec2(1.0f), 0.01f)) ? 0 : 1; Error += glm::all(glm::epsilonEqual(glm::fastInverseSqrt(glm::dvec3(1.0)), glm::dvec3(1.0), 0.01)) ? 0 : 1; Error += glm::all(glm::epsilonEqual(glm::fastInverseSqrt(glm::dvec4(1.0)), glm::dvec4(1.0), 0.01)) ? 0 : 1; return Error; } int test_fastDistance() { int Error = 0; float const A = glm::fastDistance(0.0f, 1.0f); float const B = glm::fastDistance(glm::vec2(0.0f), glm::vec2(1.0f, 0.0f)); float const C = glm::fastDistance(glm::vec3(0.0f), glm::vec3(1.0f, 0.0f, 0.0f)); float const D = glm::fastDistance(glm::vec4(0.0f), glm::vec4(1.0f, 0.0f, 0.0f, 0.0f)); Error += glm::epsilonEqual(A, 1.0f, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(B, 1.0f, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C, 1.0f, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(D, 1.0f, 0.01f) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_fastInverseSqrt(); Error += test_fastDistance(); return Error; }