/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtc/gtc_ulp.cpp /// @date 2011-04-26 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include int test_ulp_float_dist() { int Error = 0; float A = 1.0f; float B = glm::next_float(A); Error += A != B ? 0 : 1; float C = glm::prev_float(B); Error += A == C ? 0 : 1; int D = glm::float_distance(A, B); Error += D == 1 ? 0 : 1; int E = glm::float_distance(A, C); Error += E == 0 ? 0 : 1; return Error; } int test_ulp_float_step() { int Error = 0; float A = 1.0f; for(int i = 10; i < 1000; i *= 10) { float B = glm::next_float(A, i); Error += A != B ? 0 : 1; float C = glm::prev_float(B, i); Error += A == C ? 0 : 1; int D = glm::float_distance(A, B); Error += D == i ? 0 : 1; int E = glm::float_distance(A, C); Error += E == 0 ? 0 : 1; } return Error; } int test_ulp_double_dist() { int Error = 0; double A = 1.0; double B = glm::next_float(A); Error += A != B ? 0 : 1; double C = glm::prev_float(B); Error += A == C ? 0 : 1; int D = glm::float_distance(A, B); Error += D == 1 ? 0 : 1; int E = glm::float_distance(A, C); Error += E == 0 ? 0 : 1; return Error; } int test_ulp_double_step() { int Error = 0; double A = 1.0; for(int i = 10; i < 1000; i *= 10) { double B = glm::next_float(A, i); Error += A != B ? 0 : 1; double C = glm::prev_float(B, i); Error += A == C ? 0 : 1; int D = glm::float_distance(A, B); Error += D == i ? 0 : 1; int E = glm::float_distance(A, C); Error += E == 0 ? 0 : 1; } return Error; } int main() { int Error = 0; Error += test_ulp_float_dist(); Error += test_ulp_float_step(); Error += test_ulp_double_dist(); Error += test_ulp_double_step(); return Error; }