0.9.6
func_trigonometric.hpp
Go to the documentation of this file.
1 
44 #pragma once
45 
46 #include "setup.hpp"
47 #include "precision.hpp"
48 
49 namespace glm
50 {
53 
60  template <typename T, precision P, template <typename, precision> class vecType>
61  GLM_FUNC_DECL vecType<T, P> radians(vecType<T, P> const & degrees);
62 
69  template <typename T, precision P, template <typename, precision> class vecType>
70  GLM_FUNC_DECL vecType<T, P> degrees(vecType<T, P> const & radians);
71 
79  template <typename T, precision P, template <typename, precision> class vecType>
80  GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
81 
89  template <typename T, precision P, template <typename, precision> class vecType>
90  GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
91 
98  template <typename T, precision P, template <typename, precision> class vecType>
99  GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
100 
109  template <typename T, precision P, template <typename, precision> class vecType>
110  GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
111 
120  template <typename T, precision P, template <typename, precision> class vecType>
121  GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
122 
133  template <typename T, precision P, template <typename, precision> class vecType>
134  GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
135 
143  template <typename T, precision P, template <typename, precision> class vecType>
144  GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
145 
152  template <typename T, precision P, template <typename, precision> class vecType>
153  GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
154 
161  template <typename T, precision P, template <typename, precision> class vecType>
162  GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
163 
170  template <typename T, precision P, template <typename, precision> class vecType>
171  GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
172 
179  template <typename T, precision P, template <typename, precision> class vecType>
180  GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
181 
189  template <typename T, precision P, template <typename, precision> class vecType>
190  GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
191 
199  template <typename T, precision P, template <typename, precision> class vecType>
200  GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
201 
203 }//namespace glm
204 
205 #include "func_trigonometric.inl"
GLM_FUNC_DECL vecType< T, P > acos(vecType< T, P > const &x)
Arc cosine.
GLM_FUNC_DECL vecType< T, P > tanh(vecType< T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
GLM_FUNC_DECL vecType< T, P > cosh(vecType< T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > asinh(vecType< T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
GLM_FUNC_DECL vecType< T, P > radians(vecType< T, P > const &degrees)
Converts degrees to radians and returns the result.
GLM_FUNC_DECL vecType< T, P > cos(vecType< T, P > const &angle)
The standard trigonometric cosine function.
GLM_FUNC_DECL vecType< T, P > sinh(vecType< T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
GLM_FUNC_DECL vecType< T, P > degrees(vecType< T, P > const &radians)
Converts radians to degrees and returns the result.
GLM_FUNC_DECL vecType< T, P > sin(vecType< T, P > const &angle)
The standard trigonometric sine function.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vecType< T, P > tan(vecType< T, P > const &angle)
The standard trigonometric tangent function.
GLM_FUNC_DECL vecType< T, P > acosh(vecType< T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
Definition: _noise.hpp:39
GLM_FUNC_DECL vecType< T, P > atanh(vecType< T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y_over_x)
Arc tangent.
GLM_FUNC_DECL vecType< T, P > asin(vecType< T, P > const &x)
Arc sine.