61 template <
typename T, precision P,
template <
typename, precision>
class vecType>
62 GLM_FUNC_DECL vecType<bool, P>
lessThan(vecType<T, P>
const & x, vecType<T, P>
const & y);
70 template <
typename T, precision P,
template <
typename, precision>
class vecType>
71 GLM_FUNC_DECL vecType<bool, P>
lessThanEqual(vecType<T, P>
const & x, vecType<T, P>
const & y);
79 template <
typename T, precision P,
template <
typename, precision>
class vecType>
80 GLM_FUNC_DECL vecType<bool, P>
greaterThan(vecType<T, P>
const & x, vecType<T, P>
const & y);
88 template <
typename T, precision P,
template <
typename, precision>
class vecType>
89 GLM_FUNC_DECL vecType<bool, P>
greaterThanEqual(vecType<T, P>
const & x, vecType<T, P>
const & y);
97 template <
typename T, precision P,
template <
typename, precision>
class vecType>
98 GLM_FUNC_DECL vecType<bool, P>
equal(vecType<T, P>
const & x, vecType<T, P>
const & y);
106 template <
typename T, precision P,
template <
typename, precision>
class vecType>
107 GLM_FUNC_DECL vecType<bool, P>
notEqual(vecType<T, P>
const & x, vecType<T, P>
const & y);
115 template <precision P,
template <
typename, precision>
class vecType>
116 GLM_FUNC_DECL
bool any(vecType<bool, P>
const & v);
124 template <precision P,
template <
typename, precision>
class vecType>
125 GLM_FUNC_DECL
bool all(vecType<bool, P>
const & v);
134 template <precision P,
template <
typename, precision>
class vecType>
135 GLM_FUNC_DECL vecType<bool, P>
not_(vecType<bool, P>
const & v);
140 #include "func_vector_relational.inl"
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< bool, P > lessThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison result of x < y.
GLM_FUNC_DECL vecType< bool, P > greaterThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x > y.
GLM_FUNC_DECL vecType< bool, P > greaterThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x >= y.
GLM_FUNC_DECL vecType< bool, P > equal(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x == y.
GLM_FUNC_DECL bool any(vecType< bool, P > const &v)
Returns true if any component of x is true.
GLM_FUNC_DECL bool all(vecType< bool, P > const &v)
Returns true if all components of x are true.
GLM_FUNC_DECL vecType< bool, P > lessThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x <= y.
GLM_FUNC_DECL vecType< bool, P > not_(vecType< bool, P > const &v)
Returns the component-wise logical complement of x.
GLM_FUNC_DECL vecType< bool, P > notEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x != y.
OpenGL Mathematics (glm.g-truc.net)