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G-Truc
glm
glm
detail
type_half.hpp
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#pragma once
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#include "
setup.hpp
"
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namespace
glm
{
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namespace
detail
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{
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typedef
short
hdata;
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GLM_FUNC_DECL
float
toFloat32(hdata value);
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GLM_FUNC_DECL hdata toFloat16(
float
const
& value);
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}
//namespace detail
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}
//namespace glm
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#include "type_half.inl"
glm
Definition:
_noise.hpp:39
setup.hpp
OpenGL Mathematics (glm.g-truc.net)
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