60 template <
typename T, precision P,
template <
typename, precision>
class vecType>
61 GLM_FUNC_DECL vecType<T, P>
radians(vecType<T, P>
const &
degrees);
69 template <
typename T, precision P,
template <
typename, precision>
class vecType>
70 GLM_FUNC_DECL vecType<T, P>
degrees(vecType<T, P>
const &
radians);
79 template <
typename T, precision P,
template <
typename, precision>
class vecType>
80 GLM_FUNC_DECL vecType<T, P>
sin(vecType<T, P>
const &
angle);
89 template <
typename T, precision P,
template <
typename, precision>
class vecType>
90 GLM_FUNC_DECL vecType<T, P>
cos(vecType<T, P>
const &
angle);
98 template <
typename T, precision P,
template <
typename, precision>
class vecType>
99 GLM_FUNC_DECL vecType<T, P>
tan(vecType<T, P>
const &
angle);
109 template <
typename T, precision P,
template <
typename, precision>
class vecType>
110 GLM_FUNC_DECL vecType<T, P>
asin(vecType<T, P>
const & x);
120 template <
typename T, precision P,
template <
typename, precision>
class vecType>
121 GLM_FUNC_DECL vecType<T, P>
acos(vecType<T, P>
const & x);
133 template <
typename T, precision P,
template <
typename, precision>
class vecType>
134 GLM_FUNC_DECL vecType<T, P>
atan(vecType<T, P>
const & y, vecType<T, P>
const & x);
143 template <
typename T, precision P,
template <
typename, precision>
class vecType>
144 GLM_FUNC_DECL vecType<T, P>
atan(vecType<T, P>
const & y_over_x);
152 template <
typename T, precision P,
template <
typename, precision>
class vecType>
153 GLM_FUNC_DECL vecType<T, P>
sinh(vecType<T, P>
const &
angle);
161 template <
typename T, precision P,
template <
typename, precision>
class vecType>
162 GLM_FUNC_DECL vecType<T, P>
cosh(vecType<T, P>
const &
angle);
170 template <
typename T, precision P,
template <
typename, precision>
class vecType>
171 GLM_FUNC_DECL vecType<T, P>
tanh(vecType<T, P>
const &
angle);
179 template <
typename T, precision P,
template <
typename, precision>
class vecType>
180 GLM_FUNC_DECL vecType<T, P>
asinh(vecType<T, P>
const & x);
189 template <
typename T, precision P,
template <
typename, precision>
class vecType>
190 GLM_FUNC_DECL vecType<T, P>
acosh(vecType<T, P>
const & x);
199 template <
typename T, precision P,
template <
typename, precision>
class vecType>
200 GLM_FUNC_DECL vecType<T, P>
atanh(vecType<T, P>
const & x);
205 #include "func_trigonometric.inl"
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y_over_x)
Arc tangent.
GLM_FUNC_DECL vecType< T, P > acos(vecType< T, P > const &x)
Arc cosine.
GLM_FUNC_DECL vecType< T, P > tanh(vecType< T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
GLM_FUNC_DECL vecType< T, P > cosh(vecType< T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
GLM_FUNC_DECL vecType< T, P > asinh(vecType< T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
GLM_FUNC_DECL vecType< T, P > radians(vecType< T, P > const °rees)
Converts degrees to radians and returns the result.
GLM_FUNC_DECL vecType< T, P > cos(vecType< T, P > const &angle)
The standard trigonometric cosine function.
GLM_FUNC_DECL vecType< T, P > sin(vecType< T, P > const &angle)
The standard trigonometric sine function.
GLM_FUNC_DECL vecType< T, P > sinh(vecType< T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
GLM_FUNC_DECL vecType< T, P > degrees(vecType< T, P > const &radians)
Converts radians to degrees and returns the result.
GLM_FUNC_DECL vecType< T, P > tan(vecType< T, P > const &angle)
The standard trigonometric tangent function.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vecType< T, P > acosh(vecType< T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > asin(vecType< T, P > const &x)
Arc sine.
GLM_FUNC_DECL vecType< T, P > atanh(vecType< T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.