0.9.7
mat3x4.hpp
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1 
33 #pragma once
34 
35 #include "detail/type_mat3x4.hpp"
36 
37 namespace glm
38 {
44  typedef tmat3x4<float, lowp> lowp_mat3x4;
45 
51  typedef tmat3x4<float, mediump> mediump_mat3x4;
52 
58  typedef tmat3x4<float, highp> highp_mat3x4;
59 
60 }//namespace glm
tmat3x4< float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:244
OpenGL Mathematics (glm.g-truc.net)
Definition: _noise.hpp:40
tmat3x4< float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:237
tmat3x4< float, highp > highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:251