#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include namespace test_log { int run() { int Error = 0; { float A = glm::log(10.f, 2.0f); float B = glm::log2(10.f); Error += glm::epsilonEqual(A, B, 0.00001f) ? 0 : 1; } { glm::vec1 A = glm::log(glm::vec1(10.f), glm::vec1(2.0f)); glm::vec1 B = glm::log2(glm::vec1(10.f)); Error += glm::all(glm::epsilonEqual(A, B, glm::vec1(0.00001f))) ? 0 : 1; } { glm::vec2 A = glm::log(glm::vec2(10.f), glm::vec2(2.0f)); glm::vec2 B = glm::log2(glm::vec2(10.f)); Error += glm::all(glm::epsilonEqual(A, B, glm::vec2(0.00001f))) ? 0 : 1; } { glm::vec3 A = glm::log(glm::vec3(10.f), glm::vec3(2.0f)); glm::vec3 B = glm::log2(glm::vec3(10.f)); Error += glm::all(glm::epsilonEqual(A, B, glm::vec3(0.00001f))) ? 0 : 1; } { glm::vec4 A = glm::log(glm::vec4(10.f), glm::vec4(2.0f)); glm::vec4 B = glm::log2(glm::vec4(10.f)); Error += glm::all(glm::epsilonEqual(A, B, glm::vec4(0.00001f))) ? 0 : 1; } return Error; } }//namespace test_log int main() { int Error(0); Error += test_log::run(); return Error; }