0.9.6
mat2x3.hpp
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1 
33 #pragma once
34 
35 #include "detail/type_mat2x3.hpp"
36 
37 namespace glm
38 {
44  typedef tmat2x3<float, lowp> lowp_mat2x3;
45 
51  typedef tmat2x3<float, mediump> mediump_mat2x3;
52 
58  typedef tmat2x3<float, highp> highp_mat2x3;
59 
60 }//namespace glm
61 
tmat2x3< float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:119
OpenGL Mathematics (glm.g-truc.net)
tmat2x3< float, highp > highp_mat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:126
tmat2x3< float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:112
Definition: _noise.hpp:39