0.9.6
mat4x3.hpp
1 
33 #pragma once
34 
35 #include "detail/type_mat4x3.hpp"
36 
37 namespace glm
38 {
44  typedef tmat4x3<float, lowp> lowp_mat4x3;
45 
51  typedef tmat4x3<float, mediump> mediump_mat4x3;
52 
58  typedef tmat4x3<float, highp> highp_mat4x3;
59 
60 }//namespace glm
OpenGL Mathematics (glm.g-truc.net)
tmat4x3< float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:296
tmat4x3< float, highp > highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:303
Definition: _noise.hpp:39
tmat4x3< float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:289