/// @brief Include to copy textures or a subset of either textures. These operations are performed without memory allocations. /// @file gli/clear.hpp #pragma once namespace gli { /// Clear a complete texture template void clear(texture_type& Texture); /// Clear a complete texture template void clear(texture_type& Texture, gen_type const& BlockData); /// Clear a specific image of a texture template void clear(texture_type& Texture, size_t Layer, size_t Face, size_t Level, gen_type const& BlockData); // Clear an entire level of a texture template void clear_level(texture_type& Texture, size_t BaseLevel, gen_type const& BlockData); // Clear multiple levels of a texture template void clear_level(texture_type& Texture, size_t BaseLevel, size_t LevelCount, gen_type const& BlockData); // Clear an entire face of a texture template void clear_face(texture_type& Texture, size_t BaseFace, gen_type const& BlockData); // Clear multiple faces of a texture template void clear_face(texture_type& Texture, size_t BaseFace, size_t FaceCount, gen_type const& BlockData); // Clear an entire layer of a texture template void clear_layer(texture_type& Texture, size_t BaseLayer, gen_type const& BlockData); // Clear multiple layers of a texture template void clear_layer(texture_type& Texture, size_t BaseLayer, size_t LayerCount, gen_type const& BlockData); }//namespace gli #include "./core/clear.inl"