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glm
glm
gtx
perpendicular.hpp
Go to the documentation of this file.
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#ifndef GLM_GTX_perpendicular
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#define GLM_GTX_perpendicular
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/projection.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_perpendicular extension included")
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#endif
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namespace
glm
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{
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template
<
typename
vecType>
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vecType
perp
(
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vecType
const
& x,
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vecType
const
& Normal);
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}
//namespace glm
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#include "perpendicular.inl"
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#endif//GLM_GTX_perpendicular
glm::perp
vecType perp(vecType const &x, vecType const &Normal)
Projects x a perpendicular axis of Normal.
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