#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include int test_adjugate() { int Error = 0; const float epsilon = std::numeric_limits::epsilon(); // mat2 const glm::mat2 m2 { 2, 3, 1, 5 }; const glm::mat2 eam2 { 5, -3, -1, 2 }; const glm::mat2 am2 = glm::adjugate(m2); Error += glm::all(glm::bvec2 { glm::all(glm::epsilonEqual(am2[0], eam2[0], epsilon)), glm::all(glm::epsilonEqual(am2[1], eam2[1], epsilon)) }) ? 0 : 1; // mat3 const glm::mat3 m3 { 2, 3, 3, 1, 5, 4, 4, 6, 8 }; const glm::mat3 eam3 { 16, -6, -3, 8, 4, -5, -14, 0, 7 }; const glm::mat3 am3 = glm::adjugate(m3); Error += glm::all(glm::bvec3 { glm::all(glm::epsilonEqual(am3[0], eam3[0], epsilon)), glm::all(glm::epsilonEqual(am3[1], eam3[1], epsilon)), glm::all(glm::epsilonEqual(am3[2], eam3[2], epsilon)) }) ? 0 : 1; // mat4 const glm::mat4 m4 { 2, 3, 3, 1, 1, 5, 4, 3, 4, 6, 8, 5, -2, -3, -3, 4 }; const glm::mat4 eam4 { 97, -30, -15, 17, 45, 20, -25, 5, -91, 0, 35, -21, 14, 0, 0, 14 }; const glm::mat4 am4 = glm::adjugate(m4); Error += glm::all(glm::bvec4 { glm::all(glm::epsilonEqual(am4[0], eam4[0], epsilon)), glm::all(glm::epsilonEqual(am4[1], eam4[1], epsilon)), glm::all(glm::epsilonEqual(am4[2], eam4[2], epsilon)), glm::all(glm::epsilonEqual(am4[3], eam4[3], epsilon)), }) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_adjugate(); return Error; }