49 #include "../gtc/matrix_transform.hpp"
51 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
52 # pragma message("GLM: GLM_GTX_transform extension included")
63 template <
typename T, precision P>
65 tvec3<T, P>
const & v);
70 template <
typename T, precision P>
71 GLM_FUNC_DECL tmat4x4<T, P>
rotate(
73 tvec3<T, P>
const & v);
78 template <
typename T, precision P>
79 GLM_FUNC_DECL tmat4x4<T, P>
scale(
80 tvec3<T, P>
const & v);
85 #include "transform.inl"
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.