0.9.9 API documenation
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GLM_GTX_matrix_transform_2d More...
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | rotate (mat< 3, 3, T, Q > const &m, T angle) |
Builds a rotation 3 * 3 matrix created from an angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
Builds a scale 3 * 3 matrix created from a vector of 2 components. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | shearX (mat< 3, 3, T, Q > const &m, T y) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | shearY (mat< 3, 3, T, Q > const &m, T x) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
Builds a translation 3 * 3 matrix created from a vector of 2 components. More... | |
Definition in file matrix_transform_2d.hpp.