0.9.9 API documenation
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Functions | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleX (T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXY (T const &angleX, T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXYZ (T const &t1, T const &t2, T const &t3) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZ (T const &angleX, T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleY (T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYX (T const &angleY, T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZ (T const &angleY, T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZ (T const &angleZ) |
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZX (T const &angle, T const &angleX) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZY (T const &angleZ, T const &angleY) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More... | |
template<typename T > | |
GLM_FUNC_DECL void | extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3) |
Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 2, 2, T, defaultp > | orientate2 (T const &angle) |
Creates a 2D 2 * 2 rotation matrix from an euler angle. More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 3, 3, T, defaultp > | orientate3 (T const &angle) |
Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 3, 3, T, Q > | orientate3 (vec< 3, T, Q > const &angles) |
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientate4 (vec< 3, T, Q > const &angles) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |
template<typename T > | |
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | yawPitchRoll (T const &yaw, T const &pitch, T const &roll) |
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More... | |