#include #include int test_equal() { int Error = 0; Error += glm::equal(1.01f, 1.02f, 0.1f) ? 0 : 1; Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1; Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1; Error += !glm::equal(1.01f, 1.02f, 0.001f) ? 0 : 1; Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1; Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1; return Error; } int test_notEqual() { int Error = 0; Error += glm::notEqual(1.01f, 1.02f, 0.001f) ? 0 : 1; Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1; Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1; Error += !glm::notEqual(1.01f, 1.02f, 0.1f) ? 0 : 1; Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1; Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1; return Error; } int test_openBounded() { int Error = 0; Error += glm::all(glm::openBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += !glm::all(glm::openBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += !glm::all(glm::openBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; return Error; } int test_closeBounded() { int Error = 0; Error += glm::all(glm::closeBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += glm::all(glm::closeBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += glm::all(glm::closeBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_equal(); Error += test_notEqual(); Error += test_openBounded(); Error += test_closeBounded(); return Error; }