47 #include "../vec2.hpp"
48 #include "../vec3.hpp"
50 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
51 # pragma message("GLM: GLM_GTC_random extension included")
65 template <
typename genTYpe>
70 template <
typename T, precision P,
template <
typename, precision>
class vecType>
72 vecType<T, P>
const & Min,
73 vecType<T, P>
const & Max);
80 template <
typename genType>
105 template <
typename T>
106 GLM_FUNC_DECL tvec2<T, defaultp>
diskRand(
113 template <
typename T>
114 GLM_FUNC_DECL tvec3<T, defaultp>
ballRand(
120 #include "random.inl"
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
GLM_FUNC_DECL genTYpe linearRand(genTYpe Min, genTYpe Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...