/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-04-26 // Updated : 2011-04-26 // Licence : This source is under MIT licence // File : test/gtx/ulp.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include namespace { template T next(T const & x); #if(GLM_COMPILER & GLM_COMPILER_VC) # include GLM_FUNC_QUALIFIER float next(float const & x) { return _nextafterf(x, std::numeric_limits::max()); } GLM_FUNC_QUALIFIER double next(double const & x) { return _nextafter(x, std::numeric_limits::max()); } #else # include GLM_FUNC_QUALIFIER float next(float const & x) { return nextafterf(x, std::numeric_limits::max()); } GLM_FUNC_QUALIFIER double next(double const & x) { return nextafter(x, std::numeric_limits::max()); } #endif template GLM_FUNC_QUALIFIER T next(T const & x, std::size_t const & Steps) { T temp = x; for(std::size_t i = 0; i < Steps; ++i) temp = next(temp); return temp; } template GLM_FUNC_QUALIFIER std::size_t ulp_distance(T const & x, T const & y) { std::size_t ulp = 0; T temp = x; while(temp != y) { ++ulp; temp = next(temp); } return ulp; } }//namespace int test_ulp_float() { std::cout.precision(std::numeric_limits::digits10 + 1); float W = 1.0f; float X = next(W); bool TestX = W != X; std::cout << " 1.0f, Next: " << ulp_distance(W, X)<< std::endl; std::cout << " 1.0f, Nextt(1000): " << next(W, 1000)<< std::endl; //std::cout << " 0.01, 0.011: " << ulp_distance(0.00000000001f, 0.000000000011f) << std::endl; //std::cout << " 0.01, 0.011: " << ulp_distance(0.00000000001, 0.000000000011) << std::endl; double Y = 1.0; double Z = next(Y); bool TestZ = Y != Z; std::cout << Z << " 0.01, 0.011" << std::endl; std::cout << " 1.0, Next(1000000): " << next(Y, 1000000)<< std::endl; std::size_t A = glm::ulp(0.01, 0.02); std::size_t B = glm::ulp(glm::vec2(0.01), glm::vec2(0.02)); std::size_t C = glm::ulp(glm::vec3(0.01), glm::vec3(0.02)); std::size_t D = glm::ulp(glm::vec4(0.01), glm::vec4(0.02)); std::cout << "glm::ulp test: " << A << std::endl; std::cout << "glm::ulp test: " << B << std::endl; std::cout << "glm::ulp test: " << C << std::endl; std::cout << "glm::ulp test: " << D << std::endl; return 0; } int main() { std::cout << "Test 76" << std::endl; test_ulp_float(); }