1.0.0 API documentation
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GLM_EXT_matrix_transform More...
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Functions | |
template<typename genType > | |
GLM_FUNC_DECL GLM_CONSTEXPR genType | identity () |
Builds an identity matrix. | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
Build a look at view matrix based on the default handedness. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
Build a left handed look at view matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
Build a right handed look at view matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis) |
Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v) |
Builds a scale 4 * 4 matrix created from 3 scalars. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_QUALIFIER mat< 4, 4, T, Q > | shear (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &p, vec< 2, T, Q > const &l_x, vec< 2, T, Q > const &l_y, vec< 2, T, Q > const &l_z) |
Builds a scale 4 * 4 matrix created from point referent 3 shearers. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR mat< 4, 4, T, Q > | translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v) |
Builds a translation 4 * 4 matrix created from a vector of 3 components. More... | |
Definition in file ext/matrix_transform.hpp.