//#include "../precompiled.hpp" #include "../../glm/glm.hpp" #include "../../glm/gtc/half_float.hpp" #include "../../glm/gtc/double_float.hpp" #include "../../glm/img/wrap.hpp" namespace glm{ namespace test { static float const epsilon = 0.001f; bool main_img_wrap() { bool Success = true; // mirrorRepeat { float A = mirrorRepeat(0.0f); // 0.0f Success = Success && (A - 0.0f) < epsilon; assert(Success); float B = mirrorRepeat(0.2f); // 0.2f Success = Success && (B - 0.2f) < epsilon; assert(Success); float C = mirrorRepeat(0.5f); // 0.5f Success = Success && (C - 0.5f) < epsilon; assert(Success); float D = mirrorRepeat(1.0f); // 1.0f Success = Success && (D - 1.0f) < epsilon; assert(Success); float E = mirrorRepeat(1.2f); // 0.8f Success = Success && (E - 0.8f) < epsilon; assert(Success); float F = mirrorRepeat(1.5f); // 0.5f Success = Success && (F - 0.5f) < epsilon; assert(Success); float G = mirrorRepeat(1.6f); // 0.4f Success = Success && (G - 0.4f) < epsilon; assert(Success); float H = mirrorRepeat(2.0f); // 0.0f Success = Success && (H - 0.0f) < epsilon; assert(Success); float I = mirrorRepeat(2.1f); // 0.1f Success = Success && (I - 0.1f) < epsilon; assert(Success); float J = mirrorRepeat(3.0f); // 1.0f Success = Success && (J - 1.0f) < epsilon; assert(Success); float K = mirrorRepeat(3.9f); // 0.1f Success = Success && (K - 0.1f) < epsilon; assert(Success); float L = mirrorRepeat(4.2f); // 0.2f Success = Success && (L - 0.2f) < epsilon; assert(Success); float M = mirrorRepeat(3.9f); // 0.1f Success = Success && (M - 0.1f) < epsilon; assert(Success); float N = mirrorRepeat(4.2f); // 0.2f Success = Success && (N - 0.2f) < epsilon; assert(Success); float O = mirrorRepeat(5.2f); // 0.8f Success = Success && (O - 0.8f) < epsilon; assert(Success); float P = mirrorRepeat(5.8f); // 0.2f Success = Success && (P - 0.2f) < epsilon; assert(Success); float Q = mirrorRepeat(6.2f); // 0.2f Success = Success && (Q - 0.2f) < epsilon; assert(Success); float R = mirrorRepeat(6.8f); // 0.8f Success = Success && (R - 0.8f) < epsilon; assert(Success); float S = mirrorRepeat(7.0f); // 1.0f Success = Success && (S - 1.0f) < epsilon; assert(Success); } { glm::vec2 A = mirrorRepeat(glm::vec2(0.0f)); // 0.0f Success = Success && glm::all(glm::lessThan((A - 0.0f), glm::vec2(epsilon))); assert(Success); glm::vec3 B = mirrorRepeat(glm::vec3(0.2f)); // 0.2f Success = Success && glm::all(glm::lessThan((B - 0.2f), glm::vec3(epsilon))); assert(Success); glm::vec4 C = mirrorRepeat(glm::vec4(1.2f)); // 0.8f Success = Success && glm::all(glm::lessThan((C - 0.8f), glm::vec4(epsilon))); assert(Success); } { glm::hvec2 A = mirrorRepeat(glm::hvec2(0.0f)); // 0.0f Success = Success && glm::all(glm::lessThan((A - glm::half(0.0f)), glm::hvec2(epsilon))); assert(Success); glm::hvec3 B = mirrorRepeat(glm::hvec3(0.2f)); // 0.2f Success = Success && glm::all(glm::lessThan((B - glm::half(0.2f)), glm::hvec3(epsilon))); assert(Success); glm::hvec4 C = mirrorRepeat(glm::hvec4(1.2f)); // 0.8f Success = Success && glm::all(glm::lessThan((C - glm::half(0.8f)), glm::hvec4(epsilon))); assert(Success); } { glm::dvec2 A = mirrorRepeat(glm::dvec2(0.0f)); // 0.0f Success = Success && glm::all(glm::lessThan((A - double(0.0f)), glm::dvec2(epsilon))); assert(Success); glm::dvec3 B = mirrorRepeat(glm::dvec3(0.2f)); // 0.2f Success = Success && glm::all(glm::lessThan((B - double(0.2f)), glm::dvec3(epsilon))); assert(Success); glm::dvec4 C = mirrorRepeat(glm::dvec4(1.2f)); // 0.8f Success = Success && glm::all(glm::lessThan((C - double(0.8f)), glm::dvec4(epsilon))); assert(Success); } return Success; } }//namespace test }//namespace glm