0.9.9 API documentation
Functions
euler_angles.hpp File Reference

GLM_GTX_euler_angles More...

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Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 

Detailed Description

GLM_GTX_euler_angles

See also
Core features (dependence)

Definition in file euler_angles.hpp.