0.9.9 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | cross (qua< T, Q > const &q, vec< 3, T, Q > const &v) |
Compute a cross product between a quaternion and a vector. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | cross (vec< 3, T, Q > const &v, qua< T, Q > const &q) |
Compute a cross product between a vector and a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | extractRealComponent (qua< T, Q > const &q) |
Extract the real component of a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a) |
Quaternion normalized linear interpolation. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next) |
Returns an intermediate control point for squad interpolation. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | length2 (qua< T, Q > const &q) |
Returns the squared length of x. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quat_identity () |
Create an identity quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v) |
Returns quarternion square root. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v) |
Rotates a 4 components vector by a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest) |
Compute the rotation between two vectors. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a) |
Quaternion interpolation using the rotation short path. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h) |
Compute a point on a path according squad equation. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 3, 3, T, Q > | toMat3 (qua< T, Q > const &x) |
Converts a quaternion to a 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | toMat4 (qua< T, Q > const &x) |
Converts a quaternion to a 4 * 4 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | toQuat (mat< 3, 3, T, Q > const &x) |
Converts a 3 * 3 matrix to a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | toQuat (mat< 4, 4, T, Q > const &x) |
Converts a 4 * 4 matrix to a quaternion. More... | |
Definition in file gtx/quaternion.hpp.