/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtc/gtc_matrix_access.cpp /// @date 2010-09-16 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include int test_mat2x2_row_set() { int Error = 0; glm::mat2x2 m(1); m = glm::row(m, 0, glm::vec2( 0, 1)); m = glm::row(m, 1, glm::vec2( 4, 5)); Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; return Error; } int test_mat2x2_col_set() { int Error = 0; glm::mat2x2 m(1); m = glm::column(m, 0, glm::vec2( 0, 1)); m = glm::column(m, 1, glm::vec2( 4, 5)); Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; return Error; } int test_mat2x3_row_set() { int Error = 0; glm::mat2x3 m(1); m = glm::row(m, 0, glm::vec2( 0, 1)); m = glm::row(m, 1, glm::vec2( 4, 5)); m = glm::row(m, 2, glm::vec2( 8, 9)); Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; return Error; } int test_mat2x3_col_set() { int Error = 0; glm::mat2x3 m(1); m = glm::column(m, 0, glm::vec3( 0, 1, 2)); m = glm::column(m, 1, glm::vec3( 4, 5, 6)); Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; return Error; } int test_mat2x4_row_set() { int Error = 0; glm::mat2x4 m(1); m = glm::row(m, 0, glm::vec2( 0, 1)); m = glm::row(m, 1, glm::vec2( 4, 5)); m = glm::row(m, 2, glm::vec2( 8, 9)); m = glm::row(m, 3, glm::vec2(12, 13)); Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1; return Error; } int test_mat2x4_col_set() { int Error = 0; glm::mat2x4 m(1); m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; return Error; } int test_mat3x2_row_set() { int Error = 0; glm::mat3x2 m(1); m = glm::row(m, 0, glm::vec3( 0, 1, 2)); m = glm::row(m, 1, glm::vec3( 4, 5, 6)); Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; return Error; } int test_mat3x2_col_set() { int Error = 0; glm::mat3x2 m(1); m = glm::column(m, 0, glm::vec2( 0, 1)); m = glm::column(m, 1, glm::vec2( 4, 5)); m = glm::column(m, 2, glm::vec2( 8, 9)); Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; return Error; } int test_mat3x3_row_set() { int Error = 0; glm::mat3x3 m(1); m = glm::row(m, 0, glm::vec3( 0, 1, 2)); m = glm::row(m, 1, glm::vec3( 4, 5, 6)); m = glm::row(m, 2, glm::vec3( 8, 9, 10)); Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; return Error; } int test_mat3x3_col_set() { int Error = 0; glm::mat3x3 m(1); m = glm::column(m, 0, glm::vec3( 0, 1, 2)); m = glm::column(m, 1, glm::vec3( 4, 5, 6)); m = glm::column(m, 2, glm::vec3( 8, 9, 10)); Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; return Error; } int test_mat3x4_row_set() { int Error = 0; glm::mat3x4 m(1); m = glm::row(m, 0, glm::vec3( 0, 1, 2)); m = glm::row(m, 1, glm::vec3( 4, 5, 6)); m = glm::row(m, 2, glm::vec3( 8, 9, 10)); m = glm::row(m, 3, glm::vec3(12, 13, 14)); Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; return Error; } int test_mat3x4_col_set() { int Error = 0; glm::mat3x4 m(1); m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; return Error; } int test_mat4x2_row_set() { int Error = 0; glm::mat4x2 m(1); m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; return Error; } int test_mat4x2_col_set() { int Error = 0; glm::mat4x2 m(1); m = glm::column(m, 0, glm::vec2( 0, 1)); m = glm::column(m, 1, glm::vec2( 4, 5)); m = glm::column(m, 2, glm::vec2( 8, 9)); m = glm::column(m, 3, glm::vec2(12, 13)); Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1; return Error; } int test_mat4x3_row_set() { int Error = 0; glm::mat4x3 m(1); m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; return Error; } int test_mat4x3_col_set() { int Error = 0; glm::mat4x3 m(1); m = glm::column(m, 0, glm::vec3( 0, 1, 2)); m = glm::column(m, 1, glm::vec3( 4, 5, 6)); m = glm::column(m, 2, glm::vec3( 8, 9, 10)); m = glm::column(m, 3, glm::vec3(12, 13, 14)); Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; return Error; } int test_mat4x4_row_set() { int Error = 0; glm::mat4 m(1); m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); m = glm::row(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; return Error; } int test_mat4x4_col_set() { int Error = 0; glm::mat4 m(1); m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); m = glm::column(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; return Error; } int test_mat4x4_row_get() { int Error = 0; glm::mat4 m(1); glm::vec4 A = glm::row(m, 0); Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; glm::vec4 B = glm::row(m, 1); Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; glm::vec4 C = glm::row(m, 2); Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; glm::vec4 D = glm::row(m, 3); Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; return Error; } int test_mat4x4_col_get() { int Error = 0; glm::mat4 m(1); glm::vec4 A = glm::column(m, 0); Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; glm::vec4 B = glm::column(m, 1); Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; glm::vec4 C = glm::column(m, 2); Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; glm::vec4 D = glm::column(m, 3); Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_mat2x2_row_set(); Error += test_mat2x2_col_set(); Error += test_mat2x3_row_set(); Error += test_mat2x3_col_set(); Error += test_mat2x4_row_set(); Error += test_mat2x4_col_set(); Error += test_mat3x2_row_set(); Error += test_mat3x2_col_set(); Error += test_mat3x3_row_set(); Error += test_mat3x3_col_set(); Error += test_mat3x4_row_set(); Error += test_mat3x4_col_set(); Error += test_mat4x2_row_set(); Error += test_mat4x2_col_set(); Error += test_mat4x3_row_set(); Error += test_mat4x3_col_set(); Error += test_mat4x4_row_set(); Error += test_mat4x4_col_set(); Error += test_mat4x4_row_get(); Error += test_mat4x4_col_get(); return Error; }