45 #include "../mat4x4.hpp"
46 #include "../vec3.hpp"
47 #include "../vec4.hpp"
48 #include "../gtc/quaternion.hpp"
49 #include "../gtc/matrix_transform.hpp"
51 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
52 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
62 template <
typename T, precision P>
64 tmat4x4<T, P>
const & modelMatrix,
70 #include "matrix_decompose.inl"
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.