51 template <
typename T, precision P,
template <
typename, precision>
class vecType>
53 vecType<T, P>
const & x);
61 template <
typename T, precision P,
template <
typename, precision>
class vecType>
63 vecType<T, P>
const & p0,
64 vecType<T, P>
const & p1);
72 template <
typename T, precision P,
template <
typename, precision>
class vecType>
74 vecType<T, P>
const & x,
75 vecType<T, P>
const & y);
83 template <
typename T, precision P>
84 GLM_FUNC_DECL tvec3<T, P>
cross(
85 tvec3<T, P>
const & x,
86 tvec3<T, P>
const & y);
93 template <
typename T, precision P,
template <
typename, precision>
class vecType>
95 vecType<T, P>
const & x);
103 template <
typename genType>
107 genType
const & Nref);
116 template <
typename genType>
129 template <
typename T, precision P,
template <
typename, precision>
class vecType>
130 GLM_FUNC_DECL vecType<T, P>
refract(
131 vecType<T, P>
const & I,
132 vecType<T, P>
const & N,
138 #include "func_geometric.inl"
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL genType faceforward(genType const &N, genType const &I, genType const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
GLM_FUNC_DECL T dot(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the dot product of x and y, i.e., result = x * y.
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.