0.9.6
mat4x4.hpp
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1 
29 #pragma once
30 
31 #include "detail/type_mat4x4.hpp"
32 
33 namespace glm
34 {
40  typedef tmat4x4<float, lowp> lowp_mat4;
41 
47  typedef tmat4x4<float, mediump> mediump_mat4;
48 
54  typedef tmat4x4<float, highp> highp_mat4;
55 
61  typedef tmat4x4<float, lowp> lowp_mat4x4;
62 
68  typedef tmat4x4<float, mediump> mediump_mat4x4;
69 
75  typedef tmat4x4<float, highp> highp_mat4x4;
76 
77 }//namespace glm
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:347
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:312
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:333
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:340
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:326
OpenGL Mathematics (glm.g-truc.net)
Definition: _noise.hpp:31
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:319