0.9.6
matrix_transform_2d.hpp
Go to the documentation of this file.
1 
38 #pragma once
39 
40 // Dependency:
41 #include "../mat3x3.hpp"
42 #include "../vec2.hpp"
43 
44 
45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
47 #endif
48 
49 namespace glm
50 {
53 
58  template <typename T, precision P>
59  GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
60  tmat3x3<T, P> const & m,
61  tvec2<T, P> const & v);
62 
67  template <typename T, precision P>
68  GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
69  tmat3x3<T, P> const & m,
70  T angle);
71 
76  template <typename T, precision P>
77  GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
78  tmat3x3<T, P> const & m,
79  tvec2<T, P> const & v);
80 
85  template <typename T, precision P>
86  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
87  tmat3x3<T, P> const & m,
88  T y);
89 
94  template <typename T, precision P>
95  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
96  tmat3x3<T, P> const & m,
97  T x);
98 
100 }//namespace glm
101 
102 #include "matrix_transform_2d.inl"
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate(tmat3x3< T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
Definition: _noise.hpp:31
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX(tmat3x3< T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY(tmat3x3< T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.