0.9.6
scalar_multiplication.hpp
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1 
38 #pragma once
39 
40 #include "../detail/setup.hpp"
41 
42 #if !GLM_HAS_TEMPLATE_ALIASES
43 # error "GLM_GTX_scalar_multiplication requires C++11 suppport or alias templates"
44 #endif
45 
46 #include "../vec2.hpp"
47 #include "../vec3.hpp"
48 #include "../vec4.hpp"
49 #include "../mat2x2.hpp"
50 #include <type_traits>
51 
52 namespace glm
53 {
54  template <typename T, typename Vec>
55  using return_type_scalar_multiplication = typename std::enable_if<
56  !std::is_same<T, float>::value // T may not be a float
57  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
58  >::type;
59 
60 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
61  template <typename T> \
62  return_type_scalar_multiplication<T, Vec> \
63  operator*(T const & s, Vec rh){ \
64  return rh *= static_cast<float>(s); \
65  } \
66  \
67  template <typename T> \
68  return_type_scalar_multiplication<T, Vec> \
69  operator*(Vec lh, T const & s){ \
70  return lh *= static_cast<float>(s); \
71  } \
72  \
73  template <typename T> \
74  return_type_scalar_multiplication<T, Vec> \
75  operator/(Vec lh, T const & s){ \
76  return lh *= 1.0f / s; \
77  }
78 
79 GLM_IMPLEMENT_SCAL_MULT(vec2)
80 GLM_IMPLEMENT_SCAL_MULT(vec3)
81 GLM_IMPLEMENT_SCAL_MULT(vec4)
82 
83 GLM_IMPLEMENT_SCAL_MULT(mat2)
84 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
85 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
86 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
87 GLM_IMPLEMENT_SCAL_MULT(mat3)
88 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
89 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
90 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
91 GLM_IMPLEMENT_SCAL_MULT(mat4)
92 
93 #undef GLM_IMPLEMENT_SCAL_MULT
94 } // namespace glm
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:433
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:428
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:438
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:391
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:396
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:416
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:388
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:411
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:393
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:398
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:386
Definition: _noise.hpp:31
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:406