0.9.9 API documentation
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Functions | |
template<typename T > | |
GLM_FUNC_DECL vec< 3, T, defaultp > | ballRand (T Radius) |
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 2, T, defaultp > | circularRand (T Radius) |
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 2, T, defaultp > | diskRand (T Radius) |
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More... | |
template<typename genType > | |
GLM_FUNC_DECL genType | gaussRand (genType Mean, genType Deviation) |
Generate random numbers in the interval [Min, Max], according a gaussian distribution. More... | |
template<typename genType > | |
GLM_FUNC_DECL genType | linearRand (genType Min, genType Max) |
Generate random numbers in the interval [Min, Max], according a linear distribution. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max) |
Generate random numbers in the interval [Min, Max], according a linear distribution. More... | |
template<typename T > | |
GLM_FUNC_DECL vec< 3, T, defaultp > | sphericalRand (T Radius) |
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More... | |
Definition in file random.hpp.