![glm](doc/logo.png) [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf). *GLM* provides classes and functions designed and implemented with the same naming conventions and functionalities than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in C++. This project isn't limited to *GLSL* features. An extension system, based on the *GLSL* extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc... This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. *GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers: - [Apple Clang 4.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher - [GCC](http://gcc.gnu.org/) 4.2 and higher - [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher - [LLVM](http://llvm.org/) 3.0 and higher - [Visual C++](http://www.visualstudio.com/) 2010 and higher - [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental) - Any conform C++98 or C++11 compiler For more information about *GLM*, please have a look at the [manual](http://glm.g-truc.net/0.9.7/glm-0.9.7.pdf) and the [API reference documentation](http://glm.g-truc.net/0.9.7/api/index.html). The source code and the documentation are licensed under the [Happy Bunny License (Modified MIT) or the MIT License](./copying.txt). Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net). ```c++ #include // glm::vec3 #include // glm::vec4 #include // glm::mat4 #include // glm::translate, glm::rotate, glm::scale, glm::perspective #include // glm::pi glm::mat4 camera(float Translate, glm::vec2 const & Rotate) { glm::mat4 Projection = glm::perspective(glm::pi() * 0.25f, 4.0f / 3.0f, 0.1f, 100.f); glm::mat4 View = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); View = glm::rotate(View, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); View = glm::rotate(View, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); return Projection * View * Model; } ``` ## Project Health | Service | System | Compiler | Status | | ------- | ------ | -------- | ------ | | [Drone](https://drone.io/github.com/g-truc/glm) | Linux 64 bits | GCC 4.6.3 | [![Build Status](https://drone.io/github.com/g-truc/glm/status.png)](https://drone.io/github.com/g-truc/glm/latest) | ## [Lastest release](https://github.com/g-truc/glm/releases/latest) ## Release notes #### [GLM 0.9.7.1](https://github.com/g-truc/glm/releases/tag/0.9.7.1) - 2015-09-07 ##### Improvements: - Improved constexpr for constant functions coverage #198 - Added to_string for quat and dual_quat in GTX_string_cast #375 - Improved overall execution time of unit tests #396 ##### Fixes: - Fixed strict alignment warnings #235 #370 - Fixed link errors on compilers not supported default function #377 - Fixed compilation warnings in vec4 - Fixed non-identity quaternions for equal vectors #234 - Fixed excessive GTX_fast_trigonometry execution time #396 - Fixed Visual Studio 2015 'hides class member' warnings #394 - Fixed builtin bitscan never being used #392 - Removed unused func_noise.* files #398 #### [GLM 0.9.7.0](https://github.com/g-truc/glm/releases/tag/0.9.7.0) - 2015-08-02 ##### Features: - Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions - Added 'fmod' overload to GTX_common with tests #308 - Left handed perspective and lookAt functions #314 - Added functions eulerAngleXYZ and extractEulerAngleXYZ #311 - Added to perform std::hash on GLM types #320 #367 - Added for texcoord wrapping - Added static components and precision members to all vector and quat types #350 - Added .gitignore #349 - Added support of defaulted functions to GLM types, to use them in unions #366 ##### Improvements: - Changed usage of __has_include to support Intel compiler #307 - Specialized integer implementation of YCoCg-R #310 - Don't show status message in 'FindGLM' if 'QUIET' option is set. #317 - Added master branch continuous integration service on Linux 64 #332 - Clarified manual regarding angle unit in GLM, added FAQ 11 #326 - Updated list of compiler versions ##### Fixes: - Fixed default precision for quat and dual_quat type #312 - Fixed (u)int64 MSB/LSB handling on BE archs #306 - Fixed multi-line comment warning in g++. #315 - Fixed specifier removal by 'std::make_pair<>' #333 - Fixed perspective fovy argument documentation #327 - Removed -m64 causing build issues on Linux 32 #331 - Fixed isfinite with C++98 compilers #343 - Fixed Intel compiler build error on Linux #354 - Fixed use of libstdc++ with Clang #351 - Fixed quaternion pow #346 - Fixed decompose warnings #373 - Fixed matrix conversions #371 ##### Deprecation: - Removed integer specification for 'mod' in GTC_integer #308 - Removed GTX_multiple, replaced by GTC_round -------------------------------------------------------------------------------- #### [GLM 0.9.6.3](https://github.com/g-truc/glm/releases/tag/0.9.6.3) - 2015-02-15 - Fixed Android doesn't have C++ 11 STL #284 -------------------------------------------------------------------------------- #### [GLM 0.9.6.2](https://github.com/g-truc/glm/releases/tag/0.9.6.2) - 2015-02-15 ##### Features: - Added display of GLM version with other GLM_MESSAGES - Added ARM instruction set detection -------------------------------------------------------------------------------- ##### Improvements: - Removed assert for perspective with zFar < zNear #298 - Added Visual Studio natvis support for vec1, quat and dualqual types - Cleaned up C++11 feature detections - Clarify GLM licensing ##### Fixes: - Fixed faceforward build #289 - Fixed conflict with Xlib #define True 1 #293 - Fixed decompose function VS2010 templating issues #294 - Fixed mat4x3 = mat2x3 * mat4x2 operator #297 - Fixed warnings in F2x11_1x10 packing function in GTC_packing #295 - Fixed Visual Studio natvis support for vec4 #288 - Fixed GTC_packing *pack*norm*x* build and added tests #292 - Disabled GTX_scalar_multiplication for GCC, failing to build tests #242 - Fixed Visual C++ 2015 constexpr errors: Disabled only partial support - Fixed functions not inlined with Clang #302 - Fixed memory corruption (undefined behaviour) #303 -------------------------------------------------------------------------------- #### [GLM 0.9.6.1](https://github.com/g-truc/glm/releases/tag/0.9.6.1) - 2014-12-10 ##### Features: - Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags - Added C++14 detection ##### Improvements: - Clean up GLM_MESSAGES compilation log to report only detected capabilities ##### Fixes: - Fixed scalar uaddCarry build error with Cuda #276 - Fixed C++11 explicit conversion operators detection #282 - Fixed missing explicit convertion when using integer log2 with *vec1 types - Fixed 64 bits integer GTX_string_cast to_string on VC 32 bit compiler - Fixed Android build issue, STL C++11 is not supported by the NDK #284 - Fixed unsupported _BitScanForward64 and _BitScanReverse64 in VC10 - Fixed Visual C++ 32 bit build #283 - Fixed GLM_FORCE_SIZE_FUNC pragma message - Fixed C++98 only build - Fixed conflict between GTX_compatibility and GTC_quaternion #286 - Fixed C++ language restriction using GLM_FORCE_CXX** -------------------------------------------------------------------------------- #### [GLM 0.9.6.0](https://github.com/g-truc/glm/releases/tag/0.9.6.0) - 2014-11-30 ##### Features: - Exposed template vector and matrix types in 'glm' namespace #239, #244 - Added GTX_scalar_multiplication for C++ 11 compiler only #242 - Added GTX_range for C++ 11 compiler only #240 - Added closestPointOnLine function for tvec2 to GTX_closest_point #238 - Added GTC_vec1 extension, *vec1 support to *vec* types - Updated GTX_associated_min_max with vec1 support - Added support of precision and integers to linearRand #230 - Added Integer types support to GTX_string_cast #249 - Added vec3 slerp #237 - Added GTX_common with isdenomal #223 - Added GLM_FORCE_SIZE_FUNC to replace .length() by .size() #245 - Added GLM_FORCE_NO_CTOR_INIT - Added 'uninitialize' to explicitly not initialize a GLM type - Added GTC_bitfield extension, promoted GTX_bit - Added GTC_integer extension, promoted GTX_bit and GTX_integer - Added GTC_round extension, promoted GTX_bit - Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269 - Added GTX_type_aligned for aligned vector, matrix and quaternion types ##### Improvements: - Rely on C++11 to implement isinf and isnan - Removed GLM_FORCE_CUDA, Cuda is implicitly detected - Separated Apple Clang and LLVM compiler detection - Used pragma once - Undetected C++ compiler automatically compile with GLM_FORCE_CXX98 and GLM_FORCE_PURE - Added not function (from GLSL specification) on VC12 - Optimized bitfieldReverse and bitCount functions - Optimized findLSB and findMSB functions. - Optimized matrix-vector multiple performance with Cuda #257, #258 - Reduced integer type redifinitions #233 - Rewrited of GTX_fast_trigonometry #264 #265 - Made types trivially copyable #263 - Removed in GLM tests - Used std features within GLM without redeclaring - Optimized cot function #272 - Optimized sign function #272 - Added explicit cast from quat to mat3 and mat4 #275 ##### Fixes: - Fixed std::nextafter not supported with C++11 on Android #217 - Fixed missing value_type for dual quaternion - Fixed return type of dual quaternion length - Fixed infinite loop in isfinite function with GCC #221 - Fixed Visual Studio 14 compiler warnings - Fixed implicit conversion from another tvec2 type to another tvec2 #241 - Fixed lack of consistency of quat and dualquat constructors - Fixed uaddCarray #253 - Fixed float comparison warnings #270 ##### Deprecation: - Removed degrees for function parameters - Removed GLM_FORCE_RADIANS, active by default - Removed VC 2005 / 8 and 2008 / 9 support - Removed GCC 3.4 to 4.3 support - Removed LLVM GCC support - Removed LLVM 2.6 to 3.1 support - Removed CUDA 3.0 to 3.2 support -------------------------------------------------------------------------------- #### [GLM 0.9.5.4 - 2014-06-21](https://github.com/g-truc/glm/releases/tag/0.9.5.4) - Fixed non-utf8 character #196 - Added FindGLM install for CMake #189 - Fixed GTX_color_space - saturation #195 - Fixed glm::isinf and glm::isnan for with Android NDK 9d #191 - Fixed builtin GLM_ARCH_SSE4 #204 - Optimized Quaternion vector rotation #205 - Fixed missing doxygen @endcond tag #211 - Fixed instruction set detection with Clang #158 - Fixed orientate3 function #207 - Fixed lerp when cosTheta is close to 1 in quaternion slerp #210 - Added GTX_io for io with #144 - Fixed fastDistance ambiguity #215 - Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to tweakedInfinitePerspective - Fixed std::copy and std::vector with GLM types #214 - Fixed strict aliasing issues #212, #152 - Fixed std::nextafter not supported with C++11 on Android #213 - Fixed corner cases in exp and log functions for quaternions #199 -------------------------------------------------------------------------------- #### GLM 0.9.5.3 - 2014-04-02 - Added instruction set auto detection with Visual C++ using _M_IX86_FP - /arch compiler argument - Fixed GTX_raw_data code dependency - Fixed GCC instruction set detection - Added GLM_GTX_matrix_transform_2d extension (#178, #176) - Fixed CUDA issues (#169, #168, #183, #182) - Added support for all extensions but GTX_string_cast to CUDA - Fixed strict aliasing warnings in GCC 4.8.1 / Android NDK 9c (#152) - Fixed missing bitfieldInterleave definisions - Fixed usubBorrow (#171) - Fixed eulerAngle*** not consistent for right-handed coordinate system (#173) - Added full tests for eulerAngle*** functions (#173) - Added workaround for a CUDA compiler bug (#186, #185) -------------------------------------------------------------------------------- #### GLM 0.9.5.2 - 2014-02-08 - Fixed initializer list ambiguity (#159, #160) - Fixed warnings with the Android NDK 9c - Fixed non power of two matrix products - Fixed mix function link error - Fixed SSE code included in GLM tests on "pure" platforms - Fixed undefined reference to fastInverseSqrt (#161) - Fixed GLM_FORCE_RADIANS with build error (#165) - Fix dot product clamp range for vector angle functions. (#163) - Tentative fix for strict aliasing warning in GCC 4.8.1 / Android NDK 9c (#152) - Fixed GLM_GTC_constants description brief (#162) -------------------------------------------------------------------------------- #### GLM 0.9.5.1 - 2014-01-11 - Fixed angle and orientedAngle that sometimes return NaN values (#145) - Deprecated degrees for function parameters and display a message - Added possible static_cast conversion of GLM types (#72) - Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146) - Fixed mismatch between some declarations and definitions - Fixed inverse link error when using namespace glm; (#147) - Optimized matrix inverse and division code (#149) - Added intersectRayPlane function (#153) - Fixed outerProduct return type (#155) -------------------------------------------------------------------------------- #### GLM 0.9.5.0 - 2013-12-25 - Added forward declarations (glm/fwd.hpp) for faster compilations - Added per feature headers - Minimized GLM internal dependencies - Improved Intel Compiler detection - Added bitfieldInterleave and _mm_bit_interleave_si128 functions - Added GTX_scalar_relational - Added GTX_dual_quaternion - Added rotation function to GTX_quaternion (#22) - Added precision variation of each type - Added quaternion comparison functions - Fixed GTX_multiple for negative value - Removed GTX_ocl_type extension - Fixed post increment and decrement operators - Fixed perspective with zNear == 0 (#71) - Removed l-value swizzle operators - Cleaned up compiler detection code for unsupported compilers - Replaced C cast by C++ casts - Fixed .length() that should return a int and not a size_t - Added GLM_FORCE_SIZE_T_LENGTH and glm::length_t - Removed unnecessary conversions - Optimized packing and unpacking functions - Removed the normalization of the up argument of lookAt function (#114) - Added low precision specializations of inversesqrt - Fixed ldexp and frexp implementations - Increased assert coverage - Increased static_assert coverage - Replaced GLM traits by STL traits when possible - Allowed including individual core feature - Increased unit tests completness - Added creating of a quaternion from two vectors - Added C++11 initializer lists - Fixed umulExtended and imulExtended implementations for vector types (#76) - Fixed CUDA coverage for GTC extensions - Added GTX_io extension - Improved GLM messages enabled when defining GLM_MESSAGES - Hidden matrix _inverse function implementation detail into private section -------------------------------------------------------------------------------- #### [GLM 0.9.4.6](https://github.com/g-truc/glm/releases/tag/0.9.4.6) - 2013-09-20 - Fixed detection to select the last known compiler if newer version #106 - Fixed is_int and is_uint code duplication with GCC and C++11 #107 - Fixed test suite build while using Clang in C++11 mode - Added c++1y mode support in CMake test suite - Removed ms extension mode to CMake when no using Visual C++ - Added pedantic mode to CMake test suite for Clang and GCC - Added use of GCC frontend on Unix for ICC and Visual C++ fronted on Windows for ICC - Added compilation errors for unsupported compiler versions - Fixed glm::orientation with GLM_FORCE_RADIANS defined #112 - Fixed const ref issue on assignment operator taking a scalar parameter #116 - Fixed glm::eulerAngleY implementation #117 -------------------------------------------------------------------------------- #### GLM 0.9.4.5 - 2013-08-12 - Fixed CUDA support - Fixed inclusion of intrinsics in "pure" mode #92 - Fixed language detection on GCC when the C++0x mode isn't enabled #95 - Fixed issue #97: register is deprecated in C++11 - Fixed issue #96: CUDA issues - Added Windows CE detection #92 - Added missing value_ptr for quaternions #99 -------------------------------------------------------------------------------- #### GLM 0.9.4.4 - 2013-05-29 - Fixed slerp when costheta is close to 1 #65 - Fixed mat4x2 value_type constructor #70 - Fixed glm.natvis for Visual C++ 12 #82 - Added assert in inversesqrt to detect division by zero #61 - Fixed missing swizzle operators #86 - Fixed CUDA warnings #86 - Fixed GLM natvis for VC11 #82 - Fixed GLM_GTX_multiple with negative values #79 - Fixed glm::perspective when zNear is zero #71 -------------------------------------------------------------------------------- #### GLM 0.9.4.3 - 2013-03-20 - Detected qualifier for Clang - Fixed C++11 mode for GCC, couldn't be enabled without MS extensions - Fixed squad, intermediate and exp quaternion functions - Fixed GTX_polar_coordinates euclidean function, takes a vec2 instead of a vec3 - Clarify the license applying on the manual - Added a docx copy of the manual - Fixed GLM_GTX_matrix_interpolation - Fixed isnan and isinf on Android with Clang - Autodetected C++ version using __cplusplus value - Fixed mix for bool and bvec* third parameter -------------------------------------------------------------------------------- #### GLM 0.9.4.2 - 2013-02-14 - Fixed compAdd from GTX_component_wise - Fixed SIMD support for Intel compiler on Windows - Fixed isnan and isinf for CUDA compiler - Fixed GLM_FORCE_RADIANS on glm::perspective - Fixed GCC warnings - Fixed packDouble2x32 on XCode - Fixed mix for vec4 SSE implementation - Fixed 0x2013 dash character in comments that cause issue in Windows Japanese mode - Fixed documentation warnings - Fixed CUDA warnings -------------------------------------------------------------------------------- #### GLM 0.9.4.1 - 2012-12-22 - Improved half support: -0.0 case and implicit conversions - Fixed Intel Composer Compiler support on Linux - Fixed interaction between quaternion and euler angles - Fixed GTC_constants build - Fixed GTX_multiple - Fixed quat slerp using mix function when cosTheta close to 1 - Improved fvec4SIMD and fmat4x4SIMD implementations - Fixed assert messages - Added slerp and lerp quaternion functions and tests -------------------------------------------------------------------------------- #### GLM 0.9.4.0 - 2012-11-18 - Added Intel Composer Compiler support - Promoted GTC_espilon extension - Promoted GTC_ulp extension - Removed GLM website from the source repository - Added GLM_FORCE_RADIANS so that all functions takes radians for arguments - Fixed detection of Clang and LLVM GCC on MacOS X - Added debugger visualizers for Visual C++ 2012 -------------------------------------------------------------------------------- #### [GLM 0.9.3.4](https://github.com/g-truc/glm/releases/tag/0.9.3.4) - 2012-06-30 - Added SSE4 and AVX2 detection. - Removed VIRTREV_xstream and the incompatibility generated with GCC - Fixed C++11 compiler option for GCC - Removed MS language extension option for GCC (not fonctionnal) - Fixed bitfieldExtract for vector types - Fixed warnings - Fixed SSE includes -------------------------------------------------------------------------------- #### GLM 0.9.3.3 - 2012-05-10 - Fixed isinf and isnan - Improved compatibility with Intel compiler - Added CMake test build options: SIMD, C++11, fast math and MS land ext - Fixed SIMD mat4 test on GCC - Fixed perspectiveFov implementation - Fixed matrixCompMult for none-square matrices - Fixed namespace issue on stream operators - Fixed various warnings - Added VC11 support -------------------------------------------------------------------------------- #### GLM 0.9.3.2 - 2012-03-15 - Fixed doxygen documentation - Fixed Clang version detection - Fixed simd mat4 /= operator -------------------------------------------------------------------------------- #### GLM 0.9.3.1 - 2012-01-25 - Fixed platform detection - Fixed warnings - Removed detail code from Doxygen doc -------------------------------------------------------------------------------- #### GLM 0.9.3.0 - 2012-01-09 - Added CPP Check project - Fixed conflict with Windows headers - Fixed isinf implementation - Fixed Boost conflict - Fixed warnings -------------------------------------------------------------------------------- #### GLM 0.9.3.B - 2011-12-12 - Added support for Chrone Native Client - Added epsilon constant - Removed value_size function from vector types - Fixed roundEven on GCC - Improved API documentation - Fixed modf implementation - Fixed step function accuracy - Fixed outerProduct -------------------------------------------------------------------------------- #### GLM 0.9.3.A - 2011-11-11 - Improved doxygen documentation - Added new swizzle operators for C++11 compilers - Added new swizzle operators declared as functions - Added GLSL 4.20 length for vector and matrix types - Promoted GLM_GTC_noise extension: simplex, perlin, periodic noise functions - Promoted GLM_GTC_random extension: linear, gaussian and various random number generation distribution - Added GLM_GTX_constants: provides usefull constants - Added extension versioning - Removed many unused namespaces - Fixed half based type contructors - Added GLSL core noise functions -------------------------------------------------------------------------------- #### [GLM 0.9.2.7](https://github.com/g-truc/glm/releases/tag/0.9.2.7) - 2011-10-24 - Added more swizzling constructors - Added missing none-squared matrix products -------------------------------------------------------------------------------- #### [GLM 0.9.2.6](https://github.com/g-truc/glm/releases/tag/0.9.2.6) - 2011-10-01 - Fixed half based type build on old GCC - Fixed /W4 warnings on Visual C++ - Fixed some missing l-value swizzle operators -------------------------------------------------------------------------------- #### GLM 0.9.2.5 - 2011-09-20 - Fixed floatBitToXint functions - Fixed pack and unpack functions - Fixed round functions -------------------------------------------------------------------------------- #### GLM 0.9.2.4 - 2011-09-03 - Fixed extensions bugs -------------------------------------------------------------------------------- #### GLM 0.9.2.3 - 2011-06-08 - Fixed build issues -------------------------------------------------------------------------------- #### GLM 0.9.2.2 - 2011-06-02 - Expend matrix constructors flexibility - Improved quaternion implementation - Fixed many warnings across platforms and compilers -------------------------------------------------------------------------------- #### GLM 0.9.2.1 - 2011-05-24 - Automatically detect CUDA support - Improved compiler detection - Fixed errors and warnings in VC with C++ extensions disabled - Fixed and tested GLM_GTX_vector_angle - Fixed and tested GLM_GTX_rotate_vector -------------------------------------------------------------------------------- #### GLM 0.9.2.0 - 2011-05-09 - Added CUDA support - Added CTest test suite - Added GLM_GTX_ulp extension - Added GLM_GTX_noise extension - Added GLM_GTX_matrix_interpolation extension - Updated quaternion slerp interpolation -------------------------------------------------------------------------------- #### [GLM 0.9.1.3](https://github.com/g-truc/glm/releases/tag/0.9.1.3) - 2011-05-07 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.1.2 - 2011-04-15 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.1.1 - 2011-03-17 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.1.0 - 2011-03-03 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.1.B - 2011-02-13 - Updated API documentation - Improved SIMD implementation - Fixed Linux build -------------------------------------------------------------------------------- #### [GLM 0.9.0.8](https://github.com/g-truc/glm/releases/tag/0.9.0.8) - 2011-02-13 - Added quaternion product operator. - Clarify that GLM is a header only library. -------------------------------------------------------------------------------- #### GLM 0.9.1.A - 2011-01-31 - Added SIMD support - Added new swizzle functions - Improved static assert error message with C++0x static_assert - New setup system - Reduced branching - Fixed trunc implementation -------------------------------------------------------------------------------- #### [GLM 0.9.0.7](https://github.com/g-truc/glm/releases/tag/0.9.0.7) - 2011-01-30 - Added GLSL 4.10 packing functions - Added == and != operators for every types. -------------------------------------------------------------------------------- #### GLM 0.9.0.6 - 2010-12-21 - Many matrices bugs fixed -------------------------------------------------------------------------------- #### GLM 0.9.0.5 - 2010-11-01 - Improved Clang support - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.0.4 - 2010-10-04 - Added autoexp for GLM - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.0.3 - 2010-08-26 - Fixed non-squared matrix operators -------------------------------------------------------------------------------- #### GLM 0.9.0.2 - 2010-07-08 - Added GLM_GTX_int_10_10_10_2 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.0.1 - 2010-06-21 - Fixed extensions errors -------------------------------------------------------------------------------- #### GLM 0.9.0.0 - 2010-05-25 - Objective-C support - Fixed warnings - Updated documentation -------------------------------------------------------------------------------- #### GLM 0.9.B.2 - 2010-04-30 - Git transition - Removed experimental code from releases - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.9.B.1 - 2010-04-03 - Based on GLSL 4.00 specification - Added the new core functions - Added some implicit conversion support -------------------------------------------------------------------------------- #### GLM 0.9.A.2 - 2010-02-20 - Improved some possible errors messages - Improved declarations and definitions match -------------------------------------------------------------------------------- #### GLM 0.9.A.1 - 2010-02-09 - Removed deprecated features - Internal redesign -------------------------------------------------------------------------------- #### GLM 0.8.4.4 final - 2010-01-25 - Fixed warnings -------------------------------------------------------------------------------- #### GLM 0.8.4.3 final - 2009-11-16 - Fixed Half float arithmetic - Fixed setup defines -------------------------------------------------------------------------------- #### GLM 0.8.4.2 final - 2009-10-19 - Fixed Half float adds -------------------------------------------------------------------------------- #### GLM 0.8.4.1 final - 2009-10-05 - Updated documentation - Fixed MacOS X build -------------------------------------------------------------------------------- #### GLM 0.8.4.0 final - 2009-09-16 - Added GCC 4.4 and VC2010 support - Added matrix optimizations -------------------------------------------------------------------------------- #### GLM 0.8.3.5 final - 2009-08-11 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.8.3.4 final - 2009-08-10 - Updated GLM according GLSL 1.5 spec - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.8.3.3 final - 2009-06-25 - Fixed bugs -------------------------------------------------------------------------------- #### GLM 0.8.3.2 final - 2009-06-04 - Added GLM_GTC_quaternion - Added GLM_GTC_type_precision -------------------------------------------------------------------------------- #### GLM 0.8.3.1 final - 2009-05-21 - Fixed old extension system. -------------------------------------------------------------------------------- #### GLM 0.8.3.0 final - 2009-05-06 - Added stable extensions. - Added new extension system. -------------------------------------------------------------------------------- #### GLM 0.8.2.3 final - 2009-04-01 - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.8.2.2 final - 2009-02-24 - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.8.2.1 final - 2009-02-13 - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.8.2 final - 2009-01-21 - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.8.1 final - 2008-10-30 - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.8.0 final - 2008-10-23 - New method to use extension. -------------------------------------------------------------------------------- #### GLM 0.8.0 beta3 - 2008-10-10 - Added CMake support for GLM tests. -------------------------------------------------------------------------------- #### GLM 0.8.0 beta2 - 2008-10-04 - Improved half scalars and vectors support. -------------------------------------------------------------------------------- #### GLM 0.8.0 beta1 - 2008-09-26 - Improved GLSL conformance - Added GLSL 1.30 support - Improved API documentation -------------------------------------------------------------------------------- #### GLM 0.7.6 final - 2008-08-08 - Improved C++ standard comformance - Added Static assert for types checking -------------------------------------------------------------------------------- #### GLM 0.7.5 final - 2008-07-05 - Added build message system with Visual Studio - Pedantic build with GCC -------------------------------------------------------------------------------- #### GLM 0.7.4 final - 2008-06-01 - Added external dependencies system. -------------------------------------------------------------------------------- #### GLM 0.7.3 final - 2008-05-24 - Fixed bugs - Added new extension group -------------------------------------------------------------------------------- #### GLM 0.7.2 final - 2008-04-27 - Updated documentation - Added preprocessor options -------------------------------------------------------------------------------- #### GLM 0.7.1 final - 2008-03-24 - Disabled half on GCC - Fixed extensions -------------------------------------------------------------------------------- #### GLM 0.7.0 final - 2008-03-22 - Changed to MIT license - Added new documentation -------------------------------------------------------------------------------- #### GLM 0.6.4 - 2007-12-10 - Fixed swizzle operators -------------------------------------------------------------------------------- #### GLM 0.6.3 - 2007-11-05 - Fixed type data accesses - Fixed 3DSMax sdk conflict -------------------------------------------------------------------------------- #### GLM 0.6.2 - 2007-10-08 - Fixed extension -------------------------------------------------------------------------------- #### GLM 0.6.1 - 2007-10-07 - Fixed a namespace error - Added extensions -------------------------------------------------------------------------------- #### GLM 0.6.0 : 2007-09-16 - Added new extension namespace mecanium - Added Automatic compiler detection -------------------------------------------------------------------------------- #### GLM 0.5.1 - 2007-02-19 - Fixed swizzle operators -------------------------------------------------------------------------------- #### GLM 0.5.0 - 2007-01-06 - Upgrated to GLSL 1.2 - Added swizzle operators - Added setup settings -------------------------------------------------------------------------------- #### GLM 0.4.1 - 2006-05-22 - Added OpenGL examples -------------------------------------------------------------------------------- #### GLM 0.4.0 - 2006-05-17 - Added missing operators to vec* and mat* - Added first GLSL 1.2 features - Fixed windows.h before glm.h when windows.h required -------------------------------------------------------------------------------- #### GLM 0.3.2 - 2006-04-21 - Fixed texcoord components access. - Fixed mat4 and imat4 division operators. -------------------------------------------------------------------------------- #### GLM 0.3.1 - 2006-03-28 - Added GCC 4.0 support under MacOS X. - Added GCC 4.0 and 4.1 support under Linux. - Added code optimisations. -------------------------------------------------------------------------------- #### GLM 0.3 - 2006-02-19 - Improved GLSL type conversion and construction compliance. - Added experimental extensions. - Added Doxygen Documentation. - Added code optimisations. - Fixed bugs. -------------------------------------------------------------------------------- #### GLM 0.2 - 2005-05-05 - Improve adaptative from GLSL. - Add experimental extensions based on OpenGL extension process. - Fixe bugs. -------------------------------------------------------------------------------- #### GLM 0.1 - 2005-02-21 - Add vec2, vec3, vec4 GLSL types - Add ivec2, ivec3, ivec4 GLSL types - Add bvec2, bvec3, bvec4 GLSL types - Add mat2, mat3, mat4 GLSL types - Add almost all functions