0.9.7
matrix_transform_2d.hpp
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1 
42 #pragma once
43 
44 // Dependency:
45 #include "../mat3x3.hpp"
46 #include "../vec2.hpp"
47 
48 
49 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
50 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
51 #endif
52 
53 namespace glm
54 {
57 
62  template <typename T, precision P>
63  GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
64  tmat3x3<T, P> const & m,
65  tvec2<T, P> const & v);
66 
71  template <typename T, precision P>
72  GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
73  tmat3x3<T, P> const & m,
74  T angle);
75 
80  template <typename T, precision P>
81  GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
82  tmat3x3<T, P> const & m,
83  tvec2<T, P> const & v);
84 
89  template <typename T, precision P>
90  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
91  tmat3x3<T, P> const & m,
92  T y);
93 
98  template <typename T, precision P>
99  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
100  tmat3x3<T, P> const & m,
101  T x);
102 
104 }//namespace glm
105 
106 #include "matrix_transform_2d.inl"
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
Definition: _noise.hpp:40
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate(tmat3x3< T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY(tmat3x3< T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX(tmat3x3< T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.