47 #if(GLM_ARCH != GLM_ARCH_PURE)
49 #if(GLM_ARCH & GLM_ARCH_SSE2)
50 # include "../detail/intrinsic_common.hpp"
51 # include "../detail/intrinsic_geometric.hpp"
52 # include "../detail/intrinsic_integer.hpp"
54 # error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
58 # pragma message("GLM: GLM_GTX_simd_vec4 extension included")
63 #if (GLM_COMPILER & GLM_COMPILER_VC)
64 # pragma warning(push)
65 # pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
93 GLM_ALIGNED_STRUCT(16) fvec4SIMD
95 typedef float value_type;
96 typedef std::size_t size_type;
98 typedef fvec4SIMD type;
99 typedef tvec4<float, defaultp> pure_type;
100 typedef tvec4<bool, highp> bool_type;
102 # ifdef GLM_META_PROG_HELPERS
103 static GLM_RELAXED_CONSTEXPR length_t components = 4;
104 static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
105 # endif//GLM_META_PROG_HELPERS
107 #ifdef GLM_SIMD_ENABLE_XYZW_UNION
111 struct {
float x, y, z, w;};
120 fvec4SIMD() GLM_DEFAULT_CTOR;
121 fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
122 fvec4SIMD(__m128 const & Data);
142 fvec4SIMD(
vec2 const & v,
float const & s1,
float const & s2);
143 fvec4SIMD(
float const & s1,
vec2 const & v,
float const & s2);
144 fvec4SIMD(
float const & s1,
float const & s2,
vec2 const & v);
145 fvec4SIMD(
vec3 const & v,
float const & s);
146 fvec4SIMD(
float const & s,
vec3 const & v);
147 fvec4SIMD(
vec2 const & v1,
vec2 const & v2);
153 fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
154 fvec4SIMD& operator+=(fvec4SIMD const & v);
155 fvec4SIMD& operator-=(fvec4SIMD const & v);
156 fvec4SIMD& operator*=(fvec4SIMD const & v);
157 fvec4SIMD& operator/=(fvec4SIMD const & v);
159 fvec4SIMD& operator+=(
float const & s);
160 fvec4SIMD& operator-=(
float const & s);
161 fvec4SIMD& operator*=(
float const & s);
162 fvec4SIMD& operator/=(
float const & s);
164 fvec4SIMD& operator++();
165 fvec4SIMD& operator--();
170 template <comp X, comp Y, comp Z, comp W>
171 fvec4SIMD& swizzle();
172 template <comp X, comp Y, comp Z, comp W>
173 fvec4SIMD swizzle() const;
174 template <comp X, comp Y, comp Z>
175 fvec4SIMD swizzle() const;
176 template <comp X, comp Y>
177 fvec4SIMD swizzle() const;
179 fvec4SIMD swizzle() const;
183 typedef
glm::detail::fvec4SIMD simdVec4;
191 detail::fvec4SIMD const & x);
195 detail::fvec4SIMD
abs(detail::fvec4SIMD const & x);
199 detail::fvec4SIMD
sign(detail::fvec4SIMD const & x);
203 detail::fvec4SIMD
floor(detail::fvec4SIMD const & x);
208 detail::fvec4SIMD
trunc(detail::fvec4SIMD const & x);
217 detail::fvec4SIMD
round(detail::fvec4SIMD const & x);
229 detail::fvec4SIMD
ceil(detail::fvec4SIMD const & x);
234 detail::fvec4SIMD
fract(detail::fvec4SIMD const & x);
240 detail::fvec4SIMD
mod(
241 detail::fvec4SIMD const & x,
242 detail::fvec4SIMD const & y);
248 detail::fvec4SIMD
mod(
249 detail::fvec4SIMD const & x,
264 detail::fvec4SIMD
min(
265 detail::fvec4SIMD const & x,
266 detail::fvec4SIMD const & y);
268 detail::fvec4SIMD
min(
269 detail::fvec4SIMD const & x,
275 detail::fvec4SIMD
max(
276 detail::fvec4SIMD const & x,
277 detail::fvec4SIMD const & y);
279 detail::fvec4SIMD
max(
280 detail::fvec4SIMD const & x,
287 detail::fvec4SIMD
clamp(
288 detail::fvec4SIMD const & x,
289 detail::fvec4SIMD const & minVal,
290 detail::fvec4SIMD const & maxVal);
292 detail::fvec4SIMD
clamp(
293 detail::fvec4SIMD const & x,
294 float const & minVal,
295 float const & maxVal);
323 detail::fvec4SIMD
mix(
324 detail::fvec4SIMD const & x,
325 detail::fvec4SIMD const & y,
326 detail::fvec4SIMD const & a);
331 detail::fvec4SIMD
step(
332 detail::fvec4SIMD const & edge,
333 detail::fvec4SIMD const & x);
335 detail::fvec4SIMD
step(
337 detail::fvec4SIMD const & x);
351 detail::fvec4SIMD const & edge0,
352 detail::fvec4SIMD const & edge1,
353 detail::fvec4SIMD const & x);
358 detail::fvec4SIMD const & x);
397 detail::fvec4SIMD
fma(
398 detail::fvec4SIMD const & a,
399 detail::fvec4SIMD const & b,
400 detail::fvec4SIMD const & c);
427 detail::fvec4SIMD const & x);
434 detail::fvec4SIMD const & x);
441 detail::fvec4SIMD const & x);
446 detail::fvec4SIMD length4(
447 detail::fvec4SIMD const & x);
453 detail::fvec4SIMD fastLength4(
454 detail::fvec4SIMD const & x);
460 detail::fvec4SIMD niceLength4(
461 detail::fvec4SIMD const & x);
467 detail::fvec4SIMD const & p0,
468 detail::fvec4SIMD const & p1);
473 detail::fvec4SIMD distance4(
474 detail::fvec4SIMD const & p0,
475 detail::fvec4SIMD const & p1);
481 detail::fvec4SIMD const & x,
482 detail::fvec4SIMD const & y);
487 detail::fvec4SIMD dot4(
488 detail::fvec4SIMD const & x,
489 detail::fvec4SIMD const & y);
494 detail::fvec4SIMD
cross(
495 detail::fvec4SIMD const & x,
496 detail::fvec4SIMD const & y);
502 detail::fvec4SIMD const & x);
509 detail::fvec4SIMD const & x);
514 detail::fvec4SIMD simdFaceforward(
515 detail::fvec4SIMD const & N,
516 detail::fvec4SIMD const & I,
517 detail::fvec4SIMD const & Nref);
524 detail::fvec4SIMD const & I,
525 detail::fvec4SIMD const & N);
533 detail::fvec4SIMD const & I,
534 detail::fvec4SIMD const & N,
540 detail::fvec4SIMD
sqrt(
541 detail::fvec4SIMD const & x);
547 detail::fvec4SIMD niceSqrt(
548 detail::fvec4SIMD const & x);
555 detail::fvec4SIMD const & x);
561 detail::fvec4SIMD const & x);
567 detail::fvec4SIMD fastInversesqrt(
568 detail::fvec4SIMD const & x);
573 #include "simd_vec4.inl"
575 #if (GLM_COMPILER & GLM_COMPILER_VC)
576 # pragma warning(pop)
579 #endif//(GLM_ARCH != GLM_ARCH_PURE)
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
highp_vec2 vec2
2 components vector of floating-point numbers.
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate.
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate.
highp_vec4 vec4
4 components vector of floating-point numbers.
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
highp_vec3 vec3
3 components vector of floating-point numbers.
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus.
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.