/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_normal.cpp /// @date 2013-10-25 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include namespace clamp { int test() { int Error(0); float A = glm::clamp(0.5f); Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; float B = glm::clamp(0.0f); Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; float C = glm::clamp(1.0f); Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; float D = glm::clamp(-0.5f); Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1; float E = glm::clamp(1.5f); Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1; return Error; } }//namespace clamp namespace repeat { int test() { int Error(0); float A = glm::repeat(0.5f); Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; float B = glm::repeat(0.0f); Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; float C = glm::repeat(1.0f); Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1; float D = glm::repeat(-0.5f); Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; float E = glm::repeat(1.5f); Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; float F = glm::repeat(0.9f); Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; return Error; } }//namespace repeat namespace mirrorClamp { int test() { int Error(0); float A = glm::mirrorClamp(0.5f); Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; float B = glm::mirrorClamp(0.0f); Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; float C = glm::mirrorClamp(1.1f); Error += glm::epsilonEqual(C, 0.1f, 0.00001f) ? 0 : 1; float D = glm::mirrorClamp(-0.5f); Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; float E = glm::mirrorClamp(1.5f); Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; float F = glm::mirrorClamp(0.9f); Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; float G = glm::mirrorClamp(3.1f); Error += glm::epsilonEqual(G, 0.1f, 0.00001f) ? 0 : 1; float H = glm::mirrorClamp(-3.1f); Error += glm::epsilonEqual(H, 0.1f, 0.00001f) ? 0 : 1; float I = glm::mirrorClamp(-0.9f); Error += glm::epsilonEqual(I, 0.9f, 0.00001f) ? 0 : 1; return Error; } }//namespace mirrorClamp namespace mirrorRepeat { int test() { int Error(0); float A = glm::mirrorRepeat(0.5f); Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; float B = glm::mirrorRepeat(0.0f); Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; float C = glm::mirrorRepeat(1.0f); Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; float D = glm::mirrorRepeat(-0.5f); Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; float E = glm::mirrorRepeat(1.5f); Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; float F = glm::mirrorRepeat(0.9f); Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; float G = glm::mirrorRepeat(3.0f); Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1; float H = glm::mirrorRepeat(-3.0f); Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1; float I = glm::mirrorRepeat(-1.0f); Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1; return Error; } }//namespace mirrorRepeat int main() { int Error(0); Error += clamp::test(); Error += repeat::test(); Error += mirrorClamp::test(); Error += mirrorRepeat::test(); return Error; }