/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-09-01 // Updated : 2011-09-01 // Licence : This source is under MIT licence // File : test/gtx/string_cast.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include int test_string_cast_vector() { int Error = 0; { glm::vec2 A1(1, 2); std::string A2 = glm::to_string(A1); Error += A2 != std::string("vec2(1.000000, 2.000000)") ? 1 : 0; glm::vec3 B1(1, 2, 3); std::string B2 = glm::to_string(B1); Error += B2 != std::string("vec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; glm::vec4 C1(1, 2, 3, 4); std::string C2 = glm::to_string(C1); Error += C2 != std::string("vec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; glm::dvec2 J1(1, 2); std::string J2 = glm::to_string(J1); Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0; glm::dvec3 K1(1, 2, 3); std::string K2 = glm::to_string(K1); Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; glm::dvec4 L1(1, 2, 3, 4); std::string L2 = glm::to_string(L1); Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; } { glm::bvec2 M1(false, true); std::string M2 = glm::to_string(M1); Error += M2 != std::string("bvec2(false, true)") ? 1 : 0; glm::bvec3 O1(false, true, false); std::string O2 = glm::to_string(O1); Error += O2 != std::string("bvec3(false, true, false)") ? 1 : 0; glm::bvec4 P1(false, true, false, true); std::string P2 = glm::to_string(P1); Error += P2 != std::string("bvec4(false, true, false, true)") ? 1 : 0; } { glm::ivec2 D1(1, 2); std::string D2 = glm::to_string(D1); Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0; glm::ivec3 E1(1, 2, 3); std::string E2 = glm::to_string(E1); Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0; glm::ivec4 F1(1, 2, 3, 4); std::string F2 = glm::to_string(F1); Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0; } { glm::i8vec2 D1(1, 2); std::string D2 = glm::to_string(D1); Error += D2 != std::string("i8vec2(1, 2)") ? 1 : 0; glm::i8vec3 E1(1, 2, 3); std::string E2 = glm::to_string(E1); Error += E2 != std::string("i8vec3(1, 2, 3)") ? 1 : 0; glm::i8vec4 F1(1, 2, 3, 4); std::string F2 = glm::to_string(F1); Error += F2 != std::string("i8vec4(1, 2, 3, 4)") ? 1 : 0; } { glm::i16vec2 D1(1, 2); std::string D2 = glm::to_string(D1); Error += D2 != std::string("i16vec2(1, 2)") ? 1 : 0; glm::i16vec3 E1(1, 2, 3); std::string E2 = glm::to_string(E1); Error += E2 != std::string("i16vec3(1, 2, 3)") ? 1 : 0; glm::i16vec4 F1(1, 2, 3, 4); std::string F2 = glm::to_string(F1); Error += F2 != std::string("i16vec4(1, 2, 3, 4)") ? 1 : 0; } { glm::i64vec2 D1(1, 2); std::string D2 = glm::to_string(D1); Error += D2 != std::string("i64vec2(1, 2)") ? 1 : 0; glm::i64vec3 E1(1, 2, 3); std::string E2 = glm::to_string(E1); Error += E2 != std::string("i64vec3(1, 2, 3)") ? 1 : 0; glm::i64vec4 F1(1, 2, 3, 4); std::string F2 = glm::to_string(F1); Error += F2 != std::string("i64vec4(1, 2, 3, 4)") ? 1 : 0; } return Error; } int test_string_cast_matrix() { int Error = 0; glm::mat2x2 A1(1.000000, 2.000000, 3.000000, 4.000000); std::string A2 = glm::to_string(A1); Error += A2 != std::string("mat2x2((1.000000, 2.000000), (3.000000, 4.000000))") ? 1 : 0; return Error; } int main() { int Error = 0; Error += test_string_cast_vector(); Error += test_string_cast_matrix(); printf("GNI"); return Error; }