0.9.9 API documentation
matrix_interpolation.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL void axisAngle(
36  mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
37 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
42  vec<3, T, Q> const& Axis, T const Angle);
43 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
48  mat<4, 4, T, Q> const& Mat);
49 
53  template<typename T, qualifier Q>
54  GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
55  mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
56 
58 }//namespace glm
59 
60 #include "matrix_interpolation.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
Build a interpolation of 4 * 4 matrixes.
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
Get the axis and angle of the rotation from a matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &Mat)
Extracts the rotation part of a matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &Axis, T const Angle)
Build a matrix from axis and angle.
Definition: common.hpp:20