/// @ref core /// @file glm/mat2x4.hpp #include "detail/setup.hpp" #pragma once #include "detail/type_mat2x4.hpp" namespace glm { /// 2 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, lowp> lowp_mat2x4; /// 2 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, mediump> mediump_mat2x4; /// 2 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, highp> highp_mat2x4; }//namespace glm