0.9.9 API documenation
transform.hpp
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1 
16 #pragma once
17 
18 // Dependency:
19 #include "../glm.hpp"
20 #include "../gtc/matrix_transform.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_transform is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_transform extension included")
28 #endif
29 
30 namespace glm
31 {
34 
38  template <typename T, precision P>
39  GLM_FUNC_DECL tmat4x4<T, P> translate(
40  tvec3<T, P> const & v);
41 
45  template <typename T, precision P>
46  GLM_FUNC_DECL tmat4x4<T, P> rotate(
47  T angle,
48  tvec3<T, P> const & v);
49 
53  template <typename T, precision P>
54  GLM_FUNC_DECL tmat4x4<T, P> scale(
55  tvec3<T, P> const & v);
56 
58 }// namespace glm
59 
60 #include "transform.inl"
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
Definition: _noise.hpp:11
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.