/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-04-03 // Updated : 2009-01-20 // Licence : This source is under MIT licence // File : glm/gtx/intersect.inl /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include namespace glm{ template GLM_FUNC_QUALIFIER bool intersectRayTriangle ( genType const & orig, genType const & dir, genType const & v0, genType const & v1, genType const & v2, genType & baryPosition ) { genType e1 = v1 - v0; genType e2 = v2 - v0; genType p = glm::cross(dir, e2); typename genType::value_type a = glm::dot(e1, p); typename genType::value_type Epsilon = std::numeric_limits::epsilon(); if(a < Epsilon) return false; typename genType::value_type f = typename genType::value_type(1.0f) / a; genType s = orig - v0; baryPosition.x = f * glm::dot(s, p); if(baryPosition.x < typename genType::value_type(0.0f)) return false; if(baryPosition.x > typename genType::value_type(1.0f)) return false; genType q = glm::cross(s, e1); baryPosition.y = f * glm::dot(dir, q); if(baryPosition.y < typename genType::value_type(0.0f)) return false; if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f)) return false; baryPosition.z = f * glm::dot(e2, q); return baryPosition.z >= typename genType::value_type(0.0f); } //template //GLM_FUNC_QUALIFIER bool intersectRayTriangle //( // genType const & orig, genType const & dir, // genType const & vert0, genType const & vert1, genType const & vert2, // genType & position //) //{ // typename genType::value_type Epsilon = std::numeric_limits::epsilon(); // // genType edge1 = vert1 - vert0; // genType edge2 = vert2 - vert0; // // genType pvec = cross(dir, edge2); // // float det = dot(edge1, pvec); // if(det < Epsilon) // return false; // // genType tvec = orig - vert0; // // position.y = dot(tvec, pvec); // if (position.y < typename genType::value_type(0) || position.y > det) // return typename genType::value_type(0); // // genType qvec = cross(tvec, edge1); // // position.z = dot(dir, qvec); // if (position.z < typename genType::value_type(0) || position.y + position.z > det) // return typename genType::value_type(0); // // position.x = dot(edge2, qvec); // position *= typename genType::value_type(1) / det; // // return typename genType::value_type(1); //} template GLM_FUNC_QUALIFIER bool intersectLineTriangle ( genType const & orig, genType const & dir, genType const & vert0, genType const & vert1, genType const & vert2, genType & position ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); genType edge1 = vert1 - vert0; genType edge2 = vert2 - vert0; genType pvec = cross(dir, edge2); float det = dot(edge1, pvec); if (det > -Epsilon && det < Epsilon) return false; float inv_det = typename genType::value_type(1) / det; genType tvec = orig - vert0; position.y = dot(tvec, pvec) * inv_det; if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) return false; genType qvec = cross(tvec, edge1); position.z = dot(dir, qvec) * inv_det; if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) return false; position.x = dot(edge2, qvec) * inv_det; return true; } template GLM_FUNC_QUALIFIER bool intersectRaySphere ( genType const & rayStarting, genType const & rayDirection, genType const & sphereCenter, typename genType::value_type sphereRadius, genType & position, genType & normal ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); typename genType::value_type a = dot(rayDirection, rayDirection); typename genType::value_type b = typename genType::value_type(2) * dot(rayStarting, rayDirection); typename genType::value_type c = dot(rayStarting, rayStarting) - sphereRadius * sphereRadius; typename genType::value_type d = b * b - typename genType::value_type(4) * a * c; typename genType::value_type e = sqrt(d); typename genType::value_type x1 = (-b - e) / (typename genType::value_type(2) * a); typename genType::value_type x2 = (-b + e) / (typename genType::value_type(2) * a); if(x1 > Epsilon) { position = rayStarting + rayDirection * sphereRadius; normal = (position - sphereCenter) / sphereRadius; return true; } else if(x2 > Epsilon) { position = rayStarting + rayDirection * sphereRadius; normal = (position - sphereCenter) / sphereRadius; return true; } return false; } template GLM_FUNC_QUALIFIER bool intersectLineSphere ( genType const & point0, genType const & point1, genType const & center, typename genType::value_type radius, genType & position, genType & normal ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); genType dir = point1 - point0; typename genType::value_type a = dot(dir, dir); typename genType::value_type b = typename genType::value_type(2) * dot(center, dir); typename genType::value_type c = dot(center, center) - radius * radius; typename genType::value_type d = b * b - typename genType::value_type(4) * a * c; typename genType::value_type e = sqrt(d); typename genType::value_type x1 = (-b - e) / (typename genType::value_type(2) * a); typename genType::value_type x2 = (-b + e) / (typename genType::value_type(2) * a); if(x1 > Epsilon) { position = center + dir * radius; normal = (position - center) / radius; return true; } else if(x2 > Epsilon) { position = center + dir * radius; normal = (position - center) / radius; return true; } return false; } }//namespace glm