0.9.6
mat3x3.hpp
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1 
29 #pragma once
30 
31 #include "detail/type_mat3x3.hpp"
32 
33 namespace glm
34 {
40  typedef tmat3x3<float, lowp> lowp_mat3;
41 
47  typedef tmat3x3<float, mediump> mediump_mat3;
48 
54  typedef tmat3x3<float, highp> highp_mat3;
55 
61  typedef tmat3x3<float, lowp> lowp_mat3x3;
62 
68  typedef tmat3x3<float, mediump> mediump_mat3x3;
69 
75  typedef tmat3x3<float, highp> highp_mat3x3;
76 
77 }//namespace glm
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:200
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:186
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:221
Definition: _noise.hpp:31
OpenGL Mathematics (glm.g-truc.net)
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:214
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:207
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:193