0.9.6
matrix_decompose.hpp
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1 
38 #pragma once
39 
40 // Dependencies
41 #include "../mat4x4.hpp"
42 #include "../vec3.hpp"
43 #include "../vec4.hpp"
44 #include "../gtc/quaternion.hpp"
45 #include "../gtc/matrix_transform.hpp"
46 
47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
48 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
49 #endif
50 
51 namespace glm
52 {
55 
58  template <typename T, precision P>
59  GLM_FUNC_DECL bool decompose(
60  tmat4x4<T, P> const & modelMatrix,
61  tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
62 
64 }//namespace glm
65 
66 #include "matrix_decompose.inl"
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum.
Definition: _noise.hpp:31
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.