0.9.6
matrix_interpolation.hpp
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1 
38 #pragma once
39 
40 // Dependency:
41 #include "../glm.hpp"
42 
43 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
44 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
45 #endif
46 
47 namespace glm
48 {
51 
54  template <typename T, precision P>
55  GLM_FUNC_DECL void axisAngle(
56  tmat4x4<T, P> const & mat,
57  tvec3<T, P> & axis,
58  T & angle);
59 
62  template <typename T, precision P>
63  GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
64  tvec3<T, P> const & axis,
65  T const angle);
66 
69  template <typename T, precision P>
70  GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
71  tmat4x4<T, P> const & mat);
72 
76  template <typename T, precision P>
77  GLM_FUNC_DECL tmat4x4<T, P> interpolate(
78  tmat4x4<T, P> const & m1,
79  tmat4x4<T, P> const & m2,
80  T const delta);
81 
83 }//namespace glm
84 
85 #include "matrix_interpolation.inl"
GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
Definition: _noise.hpp:31
GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.