43 #include "../gtx/transform.hpp"
45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
61 template <
typename T, precision P>
62 GLM_FUNC_DECL tvec3<T, P>
slerp(
63 tvec3<T, P>
const & x,
64 tvec3<T, P>
const & y,
69 template <
typename T, precision P>
70 GLM_FUNC_DECL tvec2<T, P>
rotate(
71 tvec2<T, P>
const & v,
76 template <
typename T, precision P>
77 GLM_FUNC_DECL tvec3<T, P>
rotate(
78 tvec3<T, P>
const & v,
80 tvec3<T, P>
const & normal);
84 template <
typename T, precision P>
85 GLM_FUNC_DECL tvec4<T, P>
rotate(
86 tvec4<T, P>
const & v,
88 tvec3<T, P>
const & normal);
92 template <
typename T, precision P>
93 GLM_FUNC_DECL tvec3<T, P>
rotateX(
94 tvec3<T, P>
const & v,
99 template <
typename T, precision P>
100 GLM_FUNC_DECL tvec3<T, P>
rotateY(
101 tvec3<T, P>
const & v,
106 template <
typename T, precision P>
107 GLM_FUNC_DECL tvec3<T, P>
rotateZ(
108 tvec3<T, P>
const & v,
113 template <
typename T, precision P>
114 GLM_FUNC_DECL tvec4<T, P>
rotateX(
115 tvec4<T, P>
const & v,
120 template <
typename T, precision P>
121 GLM_FUNC_DECL tvec4<T, P>
rotateY(
122 tvec4<T, P>
const & v,
127 template <
typename T, precision P>
128 GLM_FUNC_DECL tvec4<T, P>
rotateZ(
129 tvec4<T, P>
const & v,
134 template <
typename T, precision P>
136 tvec3<T, P>
const & Normal,
137 tvec3<T, P>
const & Up);
142 #include "rotate_vector.inl"
GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
Rotate a four dimensional vector around an axis.
GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)
Rotate a four dimentionnals vector around the X axis.
GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.