45 #include "../gtc/matrix_transform.hpp"
47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
48 # pragma message("GLM: GLM_GTX_transform extension included")
59 template <
typename T, precision P>
61 tvec3<T, P>
const & v);
66 template <
typename T, precision P>
67 GLM_FUNC_DECL tmat4x4<T, P>
rotate(
69 tvec3<T, P>
const & v);
74 template <
typename T, precision P>
75 GLM_FUNC_DECL tmat4x4<T, P>
scale(
76 tvec3<T, P>
const & v);
81 #include "transform.inl"
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.