0.9.6
transform.hpp
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1 
41 #pragma once
42 
43 // Dependency:
44 #include "../glm.hpp"
45 #include "../gtc/matrix_transform.hpp"
46 
47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
48 # pragma message("GLM: GLM_GTX_transform extension included")
49 #endif
50 
51 namespace glm
52 {
55 
59  template <typename T, precision P>
60  GLM_FUNC_DECL tmat4x4<T, P> translate(
61  tvec3<T, P> const & v);
62 
66  template <typename T, precision P>
67  GLM_FUNC_DECL tmat4x4<T, P> rotate(
68  T angle,
69  tvec3<T, P> const & v);
70 
74  template <typename T, precision P>
75  GLM_FUNC_DECL tmat4x4<T, P> scale(
76  tvec3<T, P> const & v);
77 
79 }// namespace glm
80 
81 #include "transform.inl"
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...
Definition: _noise.hpp:31
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.