#include #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include static int test_lookAt() { int Error(0); glm::vec3 eye(0.0f); glm::vec3 center(1.1f, -2.0f, 3.1416f); glm::vec3 up(-0.17f, 7.23f, -1.744f); glm::quat test_quat = glm::quatLookAt(glm::normalize(center - eye), up); glm::quat test_mat = glm::conjugate(glm::quat_cast(glm::lookAt(eye, center, up))); Error += static_cast(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon()); Error += static_cast(glm::min(glm::length(test_quat + (-test_mat)), glm::length(test_quat + test_mat)) > glm::epsilon()); // Test left-handed implementation glm::quat test_quatLH = glm::quatLookAtLH(glm::normalize(center - eye), up); glm::quat test_matLH = glm::conjugate(glm::quat_cast(glm::lookAtLH(eye, center, up))); Error += static_cast(glm::abs(glm::length(test_quatLH) - 1.0f) > glm::epsilon()); Error += static_cast(glm::min(glm::length(test_quatLH - test_matLH), glm::length(test_quatLH + test_matLH)) > glm::epsilon()); // Test right-handed implementation glm::quat test_quatRH = glm::quatLookAtRH(glm::normalize(center - eye), up); glm::quat test_matRH = glm::conjugate(glm::quat_cast(glm::lookAtRH(eye, center, up))); Error += static_cast(glm::abs(glm::length(test_quatRH) - 1.0f) > glm::epsilon()); Error += static_cast(glm::min(glm::length(test_quatRH - test_matRH), glm::length(test_quatRH + test_matRH)) > glm::epsilon()); return Error; } int main() { int Error = 0; Error += test_lookAt(); return Error; }