39 #ifndef GLM_GTX_intersect
40 #define GLM_GTX_intersect
44 #include "../gtx/closest_point.hpp"
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 # pragma message("GLM: GLM_GTX_closest_point extension included")
57 template <
typename genType>
59 genType
const & orig, genType
const & dir,
60 genType
const & vert0, genType
const & vert1, genType
const & vert2,
61 genType & baryPosition);
65 template <
typename genType>
67 genType
const & orig, genType
const & dir,
68 genType
const & vert0, genType
const & vert1, genType
const & vert2,
74 template <
typename genType>
76 genType
const & rayStarting, genType
const & rayNormalizedDirection,
77 genType
const & sphereCenter,
const typename genType::value_type sphereRadiusSquered,
78 typename genType::value_type & intersectionDistance);
82 template <
typename genType>
84 genType
const & rayStarting, genType
const & rayNormalizedDirection,
85 genType
const & sphereCenter,
const typename genType::value_type sphereRadius,
86 genType & intersectionPosition, genType & intersectionNormal);
90 template <
typename genType>
92 genType
const & point0, genType
const & point1,
93 genType
const & sphereCenter,
typename genType::value_type sphereRadius,
94 genType & intersectionPosition1, genType & intersectionNormal1,
95 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
100 #include "intersect.inl"
102 #endif//GLM_GTX_intersect
bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type &intersectionDistance)
Compute the intersection distance of a ray and a sphere.
bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.