20 #include "../gtc/matrix_transform.hpp"
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_transform extension included")
38 template<
typename T, qualifier P>
40 vec<3, T, P>
const & v);
45 template<
typename T, qualifier P>
46 GLM_FUNC_DECL mat<4, 4, T, P>
rotate(
48 vec<3, T, P>
const & v);
53 template<
typename T, qualifier P>
54 GLM_FUNC_DECL mat<4, 4, T, P>
scale(
55 vec<3, T, P>
const & v);
60 #include "transform.inl"
GLM_FUNC_DECL mat< 4, 4, T, P > translate(vec< 3, T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, P > scale(vec< 3, T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, P > rotate(T angle, vec< 3, T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...