0.9.9 API documentation
matrix_transform_2d.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include "../mat3x3.hpp"
18 #include "../vec2.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
26 #endif
27 
28 namespace glm
29 {
32 
37  template<typename T, qualifier Q>
38  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
39  mat<3, 3, T, Q> const& m,
40  vec<2, T, Q> const& v);
41 
46  template<typename T, qualifier Q>
47  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
48  mat<3, 3, T, Q> const& m,
49  T angle);
50 
55  template<typename T, qualifier Q>
56  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
57  mat<3, 3, T, Q> const& m,
58  vec<2, T, Q> const& v);
59 
64  template<typename T, qualifier Q>
65  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
66  mat<3, 3, T, Q> const& m,
67  T y);
68 
73  template<typename T, qualifier Q>
74  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
75  mat<3, 3, T, Q> const& m,
76  T x);
77 
79 }//namespace glm
80 
81 #include "matrix_transform_2d.inl"
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
Definition: common.hpp:20
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.